Davies
Legend
Lugulux
Art by Federico Pironi.
By and large, the nomadic peoples who roam the northern extents of the Tarim Basin, in the World Closer to Death, are not thought of as particularly dangerous to the more settled regions. Their numbers are small, they lack the resources to pursue an attack for more than a week or so, and they lack modern weaponry and military expertise. But as with everything that begins with the expression "by and large", there is a noteworthy exception to this generality, a group who are feared in the south.
That group is the Lugulux Horde, and it consists of a single individual, duplicated thousands of times over. This cloned army is therefore capable of a degree of coordination as great, or greater, than the more technologically equipped armies of Nerath and the other cities. Even when the leader of the Horde, the so-called Lugulux Prime, has been killed in battle -- as he was when they last attacked Nerath -- he is immediately replaced by a different Lugulux who demonstrates the exact same capacities and takes over as though nothing has changed.
The truth is, as usual, a bit more complicated. Roughly two hundred years ago, the individual now known as Lugulux Prime was a mercenary expelled from the service of Hadoth for forgotten reasons. He fled north, and took shelter in a cave that he soon discovered contained an ancient artifact that possessed a life and mind of its own. Sensing the grudge that Lugulux bore against his former masters, the artifact offered to grant him the power to avenge himself, granting him the ability to create his duplicates and to transfer his consciousness to a duplicate if his original body was ever mortally wounded.
But Lugulux Prime is more limited than the legends tell. He can only create and control some three score near perfect duplicates of himself, who form the officers of his army. The bulk of his army is recruited from other nomads and from mercenaries, and then subjected to a process that permanently transforms their features to exactly resemble those of Lugulux, without granting them any powers possessed by him. They are not told that this will happen, and many object once it has, but the Lugulux make it clear that the process is irreversible (which may not be true) and that a lone Lugulux deserter is likely to be killed out of hand anywhere outside of the horde. (That part is not a lie.)
The services of the Lugulux Horde have often been purchased by Skathulos, but Lugulux has no loyalty to the ruler of Hadoth and would overthrow him if he could. He dreams of grinding the jeweled thrones of the city states beneath his booted feet and ruling the whole of the Basin as a despot. He is already immortal, after all, so why should he not be a god-king? The ancient artifact used to give him commands, but for the last decade or so it has only repeated a strange series of meaningless sounds over and over again.
On occasion, Lugulux does wonder what "ham-ti-dam-ti-sad-an-ah-woll" means, but such curiosity vanishes quickly.
Lugulux -- PL 13
Abilities:
STR 4 | STA 4 | AGL 3 | DEX 4 | FGT 9 | INT 1 | AWE 2 | PRE 2
Powers:
Fast Healing: Immunity 1 (aging), Regeneration 4 - 5 points
Guts: Immunity 8 (cold, disease, heat, need for sleep, poison, starvation & thirst, suffocation), Limited to half effect - 4 points
Horde: Heroic Summon 8, Continuous, Horde, Mental Link, Multiple Minions 5 (64 dupes), Sacrifice; Immortality 20, Quirk (when Lugulux Prime dies, a randomly selected Lugulux duplicate becomes the new Lugulux Prime) - 167 points
Advantages:
All-out Attack, Benefit (ruler), Chokehold, Close Attack 2, Defensive Roll, Diehard, Equipment 2, Fearless 2, Great Endurance, Improved Grab, Improved Hold, Improved Initiative, Leadership, Move-by Action, Power Attack, Seize Initiative, Skill Mastery (Intimidation), Takedown Attack, Uncanny Dodge.
Equipment:
Armor (Protection 3), Battleaxe (Strength-based Damage 3, Improved Critical), Dagger (Strength-based Damage 1, Improved Critical).
Skills:
Acrobatics 8 (+11), Athletics 9 (+13), Expertise: Survival 10 (+11), Expertise: Warfare 12 (+13), Intimidation 11 (+13), Perception 10 (+12).
Offense:
Initiative +3
Unarmed +11 (Close Damage 4)
Battleaxe +11 (Close Damage 7)
Defense:
Dodge 7, Parry 9, Fortitude 9, Toughness 9/7/6/4, Will 9.
Totals:
Abilities 58 + Powers 176 + Advantages 22 + Skills 30 + Defense 16 = 302 points
Offensive PL: 9
Defensive PL: 9
Resistance PL: 9
Skill PL: 8
Complications:
Power--Motivation. Secret (not as many Lugulux as people think.) Temper.
Lugulux Dupe -- PL 8
Abilities:
STR 4 | STA 4 | AGL 3 | DEX 4 | FGT 7 | INT 0 | AWE 2 | PRE 1
Powers:
Fast Healing: Immunity 1 (aging), Regeneration 4 - 5 points
Guts: Immunity 8 (cold, disease, heat, need for sleep, poison, starvation & thirst, suffocation), Limited to half effect - 4 points
Advantages:
All-out Attack, Chokehold, Close Attack 2, Defensive Roll, Diehard, Equipment 2, Fearless 2, Great Endurance, Improved Grab, Improved Hold, Improved Initiative, Move-by Action, Power Attack, Seize Initiative, Skill Mastery (Intimidation), Takedown Attack, Teamwork, Uncanny Dodge.
Equipment:
Armor (Protection 3), Battleaxe (Strength-based Damage 3, Improved Critical), Dagger (Strength-based Damage 1, Improved Critical).
Skills:
Acrobatics 8 (+11), Athletics 9 (+13), Expertise: Survival 10 (+10), Expertise: Warfare 12 (+12), Intimidation 11 (+12), Perception 10 (+12).
Offense:
Initiative +3
Unarmed +9 (Close Damage 4)
Battleaxe +9 (Close Damage 7)
Defense:
Dodge 5, Parry 7, Fortitude 7, Toughness 9/7/6/4, Will 7.
Totals:
Abilities 50 + Powers 9 + Advantages 21 + Skills 30 + Defenses 10 = 120 points
Complications:
Power--Motivation. Secret. Seeks To Take Prisoners Where Possible.
Note: A Lugulux who is only facewarped can be represented by the Green Soldier, Soldier or Veteran Soldier archetypes from the Deluxe Gamemaster's Guide (pp. 153-4) substituting the Equipment loadout above, adding Great Endurance, swapping Close Combat: Unarmed for Close Combat: Axe, and dropping Ranged Combat: Guns.

Art by Federico Pironi.
By and large, the nomadic peoples who roam the northern extents of the Tarim Basin, in the World Closer to Death, are not thought of as particularly dangerous to the more settled regions. Their numbers are small, they lack the resources to pursue an attack for more than a week or so, and they lack modern weaponry and military expertise. But as with everything that begins with the expression "by and large", there is a noteworthy exception to this generality, a group who are feared in the south.
That group is the Lugulux Horde, and it consists of a single individual, duplicated thousands of times over. This cloned army is therefore capable of a degree of coordination as great, or greater, than the more technologically equipped armies of Nerath and the other cities. Even when the leader of the Horde, the so-called Lugulux Prime, has been killed in battle -- as he was when they last attacked Nerath -- he is immediately replaced by a different Lugulux who demonstrates the exact same capacities and takes over as though nothing has changed.
The truth is, as usual, a bit more complicated. Roughly two hundred years ago, the individual now known as Lugulux Prime was a mercenary expelled from the service of Hadoth for forgotten reasons. He fled north, and took shelter in a cave that he soon discovered contained an ancient artifact that possessed a life and mind of its own. Sensing the grudge that Lugulux bore against his former masters, the artifact offered to grant him the power to avenge himself, granting him the ability to create his duplicates and to transfer his consciousness to a duplicate if his original body was ever mortally wounded.
But Lugulux Prime is more limited than the legends tell. He can only create and control some three score near perfect duplicates of himself, who form the officers of his army. The bulk of his army is recruited from other nomads and from mercenaries, and then subjected to a process that permanently transforms their features to exactly resemble those of Lugulux, without granting them any powers possessed by him. They are not told that this will happen, and many object once it has, but the Lugulux make it clear that the process is irreversible (which may not be true) and that a lone Lugulux deserter is likely to be killed out of hand anywhere outside of the horde. (That part is not a lie.)
The services of the Lugulux Horde have often been purchased by Skathulos, but Lugulux has no loyalty to the ruler of Hadoth and would overthrow him if he could. He dreams of grinding the jeweled thrones of the city states beneath his booted feet and ruling the whole of the Basin as a despot. He is already immortal, after all, so why should he not be a god-king? The ancient artifact used to give him commands, but for the last decade or so it has only repeated a strange series of meaningless sounds over and over again.
On occasion, Lugulux does wonder what "ham-ti-dam-ti-sad-an-ah-woll" means, but such curiosity vanishes quickly.
Lugulux -- PL 13
Abilities:
STR 4 | STA 4 | AGL 3 | DEX 4 | FGT 9 | INT 1 | AWE 2 | PRE 2
Powers:
Fast Healing: Immunity 1 (aging), Regeneration 4 - 5 points
Guts: Immunity 8 (cold, disease, heat, need for sleep, poison, starvation & thirst, suffocation), Limited to half effect - 4 points
Horde: Heroic Summon 8, Continuous, Horde, Mental Link, Multiple Minions 5 (64 dupes), Sacrifice; Immortality 20, Quirk (when Lugulux Prime dies, a randomly selected Lugulux duplicate becomes the new Lugulux Prime) - 167 points
Advantages:
All-out Attack, Benefit (ruler), Chokehold, Close Attack 2, Defensive Roll, Diehard, Equipment 2, Fearless 2, Great Endurance, Improved Grab, Improved Hold, Improved Initiative, Leadership, Move-by Action, Power Attack, Seize Initiative, Skill Mastery (Intimidation), Takedown Attack, Uncanny Dodge.
Equipment:
Armor (Protection 3), Battleaxe (Strength-based Damage 3, Improved Critical), Dagger (Strength-based Damage 1, Improved Critical).
Skills:
Acrobatics 8 (+11), Athletics 9 (+13), Expertise: Survival 10 (+11), Expertise: Warfare 12 (+13), Intimidation 11 (+13), Perception 10 (+12).
Offense:
Initiative +3
Unarmed +11 (Close Damage 4)
Battleaxe +11 (Close Damage 7)
Defense:
Dodge 7, Parry 9, Fortitude 9, Toughness 9/7/6/4, Will 9.
Totals:
Abilities 58 + Powers 176 + Advantages 22 + Skills 30 + Defense 16 = 302 points
Offensive PL: 9
Defensive PL: 9
Resistance PL: 9
Skill PL: 8
Complications:
Power--Motivation. Secret (not as many Lugulux as people think.) Temper.
Lugulux Dupe -- PL 8
Abilities:
STR 4 | STA 4 | AGL 3 | DEX 4 | FGT 7 | INT 0 | AWE 2 | PRE 1
Powers:
Fast Healing: Immunity 1 (aging), Regeneration 4 - 5 points
Guts: Immunity 8 (cold, disease, heat, need for sleep, poison, starvation & thirst, suffocation), Limited to half effect - 4 points
Advantages:
All-out Attack, Chokehold, Close Attack 2, Defensive Roll, Diehard, Equipment 2, Fearless 2, Great Endurance, Improved Grab, Improved Hold, Improved Initiative, Move-by Action, Power Attack, Seize Initiative, Skill Mastery (Intimidation), Takedown Attack, Teamwork, Uncanny Dodge.
Equipment:
Armor (Protection 3), Battleaxe (Strength-based Damage 3, Improved Critical), Dagger (Strength-based Damage 1, Improved Critical).
Skills:
Acrobatics 8 (+11), Athletics 9 (+13), Expertise: Survival 10 (+10), Expertise: Warfare 12 (+12), Intimidation 11 (+12), Perception 10 (+12).
Offense:
Initiative +3
Unarmed +9 (Close Damage 4)
Battleaxe +9 (Close Damage 7)
Defense:
Dodge 5, Parry 7, Fortitude 7, Toughness 9/7/6/4, Will 7.
Totals:
Abilities 50 + Powers 9 + Advantages 21 + Skills 30 + Defenses 10 = 120 points
Complications:
Power--Motivation. Secret. Seeks To Take Prisoners Where Possible.
Note: A Lugulux who is only facewarped can be represented by the Green Soldier, Soldier or Veteran Soldier archetypes from the Deluxe Gamemaster's Guide (pp. 153-4) substituting the Equipment loadout above, adding Great Endurance, swapping Close Combat: Unarmed for Close Combat: Axe, and dropping Ranged Combat: Guns.