MichaelSomething
Legend
So we should counter the youth dominance by running D&D games at senior centers?
The other thing about getting older is better impulse control. I bought heaps of games when I was young that I was never able to play. Now, I only buy what I think I will use and am better at knowing if that is true. (This might not apply to everyone).Thank you, and you as well.
That said, I'm going to respond in a few ways. The first is by noting something that you haven't really grappled with- time. Regardless of the amount of disposable income you might have, it's practically a truism that, until retirement, must people have declining available time after they are young adults. Little things like "work," and "family," and "oh my god I have to do something about the plumbing before my house floats away," tend to interfere. And this is compounded by the social nature of the game- you're not just dealing with your middle aged schedule, but multiple middle aged schedules. Put another way, the amount of time that I had to play in my teens and early adulthood (junior high, high school, college, graduate school and post-college working) dwarf the amount of time I have to play now.
Next, while you have done a great job of generally supporting the idea that older people have more money than young people (which I personally call the "olds rule, young whippersnappers drool" law) that doesn't really apply to most cases. I can't speak for you, but I managed to get hold of a LOT more playing materials in my youth than I do today. Sure, I can afford more, I guess. Mortgages don't need to be paid, right? But back then, I didn't have to worry about paying for my food, shelter, and so on- it was all discretionary. Yes, I understand that I was privileged, but this is true for a lot of kids- basic needs are being met, so their money is for the things they want, not the things that they need. Not to mention studies of teen income don't take into account other "wealth transfers," like gifts- "Sure, Timmy, we'll get you some D&D stuff for your birthday."
Finally, I will point out that I deal a lot with high school kids. And while they don't all come from the same socio-economic backgrounds, I am constantly amazed at what they can afford with their income. Based on your surveys, none of them would have phones. Or cars. Or videogames. Or go out to eat. Or, for that matter, none of them would go to the movies- and yet, if it wasn't for the teens that go there to "hang out," (ahem), our local movie theater would have gone out of business.
Again, I appreciate what you're saying- I want stuff that's made for me, too! But the last time D&D was truly marketed for an adult audience was, well, the 70s. I think there's a section in Game Wizards when it's disclosed that TSR learned that a year or so after the Egbert incident, the majority of their sales were to the youth demographic. And it's been like that ever since. If anything, we've been fortunate that a lot of D&D products haven't been catering too extensively to that market, although they have been leaning pretty heavily into the PG-13/PG direction for a while.
IMO, YMMV, etc.
Running RPG sessions at senior centres would honestly be an amazing idea. For completely unrelated reasons, mind. Great social and mental stimulation, good way to mix together people who wouldn't normally talk to each other.So we should counter the youth dominance by running D&D games at senior centers?
So we should counter the youth dominance by running D&D games at senior centers?
just wait a few yearsSo we should counter the youth dominance by running D&D games at senior centers?
Their argument? If something someone say is dishonest, THEY ARE being dishonest. There is no difference. People say actions speak louder than words but speaking and writing words are actions. Misleading statements and lies are actions. KP says the following (though my own commentary is added as well):Maybe people are thinking we are calling KP dishonest, when we are really calling their argument dishonest. There is a difference.
Okay. Back from a 4 day Legoland and San Diego Zoo extravaganza.Thank you, and you as well.
That said, I'm going to respond in a few ways. The first is by noting something that you haven't really grappled with- time. Regardless of the amount of disposable income you might have, it's practically a truism that, until retirement, must people have declining available time after they are young adults. Little things like "work," and "family," and "oh my god I have to do something about the plumbing before my house floats away," tend to interfere. And this is compounded by the social nature of the game- you're not just dealing with your middle aged schedule, but multiple middle aged schedules. Put another way, the amount of time that I had to play in my teens and early adulthood (junior high, high school, college, graduate school and post-college working) dwarf the amount of time I have to play now.
Next, while you have done a great job of generally supporting the idea that older people have more money than young people (which I personally call the "olds rule, young whippersnappers drool" law) that doesn't really apply to most cases. I can't speak for you, but I managed to get hold of a LOT more playing materials in my youth than I do today. Sure, I can afford more, I guess. Mortgages don't need to be paid, right? But back then, I didn't have to worry about paying for my food, shelter, and so on- it was all discretionary. Yes, I understand that I was privileged, but this is true for a lot of kids- basic needs are being met, so their money is for the things they want, not the things that they need. Not to mention studies of teen income don't take into account other "wealth transfers," like gifts- "Sure, Timmy, we'll get you some D&D stuff for your birthday."
Finally, I will point out that I deal a lot with high school kids. And while they don't all come from the same socio-economic backgrounds, I am constantly amazed at what they can afford with their income. Based on your surveys, none of them would have phones. Or cars. Or videogames. Or go out to eat. Or, for that matter, none of them would go to the movies- and yet, if it wasn't for the teens that go there to "hang out," (ahem), our local movie theater would have gone out of business.
Again, I appreciate what you're saying- I want stuff that's made for me, too! But the last time D&D was truly marketed for an adult audience was, well, the 70s. I think there's a section in Game Wizards when it's disclosed that TSR learned that a year or so after the Egbert incident, the majority of their sales were to the youth demographic. And it's been like that ever since. If anything, we've been fortunate that a lot of D&D products haven't been catering too extensively to that market, although they have been leaning pretty heavily into the PG-13/PG direction for a while.
IMO, YMMV, etc.
That's some very serious cherry picking going on there. You are characterizing "old" as either older than 25 or older than 18. Good grief.I find it very hard to believe that the older demographics which make up 60%(25+)-75%(18+) of D&D players(depending on where you are drawing the line) don't spend enough money on the game to warrant a significant portion of the game being aimed their way.
That is, taking the entirety of my posts on this discussion into consideration, quite taking what I'm saying out of context. I never said 25 was old.That's some very serious cherry picking going on there. You are characterizing "old" as either older than 25 or older than 18. Good grief.
Somehow I don't think anyone characterizes a 21 year old D&D player as "old".
That is, taking the entirety of my posts on this discussion into consideration, quite taking what I'm saying out of context. I never said 25 was old.