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D&D (2024) Jeremy Crawford Gives an Overview of the New Unearthed Arcana

The largest Unearthed Arcana ever, with 50 pages of playtest material!

The upcoming Unearthed Arcana playtest packet for One D&D gets a preview from WotC's Jeremy Crawford. This is apparently the largest of these playtest packets so far, and the biggest Unearthed Arcana they have ever done, at 50 pages long.

It contains 5 classes, new spells, new feats, a revised rules glossary, and the new weapon mastery system.

 

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LvHollow

Villager
No me gusta la opción de hazaña para darles a todos algo de dominio de armas.
I like it in the way that i taked all my carrer to be tha same competent whith my dagger that the warrior with all the weapons in history, and im competent wih a lot of weapons, but as a rogue i mastered the dagger, or as a cleric i mastered the flail, etc. I like it.
 

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Have they not acknowledged that this revision is attempting to rectify perceived issues with the games as it is? That's a serious question-- I thought they had, but now can't pull any specific instances to mind.
they are trying to thread the needle of making improvements while still pretending it isn't a change at all. So they can't come out and say this is better then that too often.
 


Parmandur

Book-Friend
Yea, maybe.
If the idea is to give martial more toys why also give them to spell casters? Which presumably have more already.

But honestly I liked the style of the 2014 martials with the idea of extemporaneous play vs relying on what the rules letter is.

Maybe either way this isn’t for me.
During the summit, WotC compared these effects to Cantrips, so it seems a fair comparison to Magic Initiate. Honestly, Magic Initiate is probavly a lot more valuable to a Fighter than Weapon Mastery is to a Wizard, though let's see where this goes.
 


During the summit, WotC compared these effects to Cantrips, so it seems a fair comparison to Magic Initiate. Honestly, Magic Initiate is probavly a lot more valuable to a Fighter than Weapon Mastery is to a Wizard, though let's see where this goes.
Depends on the caster. Probably not worth it for your standard stand-in-the-back types, but a bladesinger or pact of blades warlock could potentially get a lot of use out of a Weapon Mastery feat.
 


doctorbadwolf

Heretic of The Seventh Circle
I'm very blackpilled on this, I got no hopes they'll actually fix martials especially after they said Monks aren't getting masteries immediately
Did they say that? I thought they said monks will be the masters of simple weapons specifically (which is a mistake, and doesn’t reflect martial arts traditions at all, bc most of them have at least some “martial” weaponry practitioners can specialize in).
 

LvHollow

Villager
Have they not acknowledged that this revision is attempting to rectify perceived issues with the games as it is? That's a serious question-- I thought they had, but now can't pull any specific instances to mind.

There's enough blame to go around, there. The fanbase overreacted (particularly the part of the fanbase that love the notion that the devs are clueless), but at the same time the Druid that got to UA seemed genuinely incomplete for even 'play this and tell us what works' level playtesting. Someone speculated that someone was told to 'fix wildshape, the pick-anything-from-beasts-list is a problem, as is the proliferation of extra HP' and so they fixed those, but then didn't then look to see if the resultant druid (and moon druid) as a whole filled any given roles or the like.

Martials, in general (and yeah, I can see why Monk might take longer), could be less controversial. People generally agree on what we want them to be, and what problems need to be addressed (balance vs. other options at high levels, OOC, more interesting in-combat decisions), if not how best to do it. With the druid, they were running up against ill-defined 'what even is this class supposed to be?' issues, along with whether there were problems needing to be solved in the first place.
I do think it will be controversial. Mainly the reason for the druid was that it is a very strong class and they nerfed it, but on top of that they made it more boring. Knowing WotC, they will nerf the monk despite being very weak and see if they make him more or less fun.
 


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