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D&D (2024) New One D&D Playtest Includes 5 Classes & New Weapon Mastery System

Barbarian, Fighter, Sorcerer, Warlock, and Wizard

The latest playtest packet for One D&D has just landed, and features five classes (Barbarian, Fighter, Sorcerer, Warlock, and Wizard) and the new Weapon Mastery system.

In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This playtest document presents the rules on the Weapon Mastery property, updates to weapons, new and revised spells, several new feats, and five classes: Barbarian, Fighter, Sorcerer, Warlock, and Wizard. You will also find an updated rules glossary that supercedes the glossary of any previous playtest documents.


 

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So the DM chooses? Of course not, it's still the player choosing much later. It's ridiculous. You don't make a deal for power with a god-like being and then back out at the last moment after the goods have already been handed over.
You can try to... You certainly don't automatically know who you made a deal with when you make that deal.

As for whether the DM chooses, that depends on the game. By default the player chooses - but this opens up for stories where the player has chosen but the character doesn't necessarily know until they find out how they were tricked. Or even where the player doesn't know exactly at first level and only works out after playing the character for a little that they feel more archfey-tricksy.
Sure, I'd let a player do it, with amazingly explosive consequences. This is assuming they even tried to court some other Being to grant them power as well.
Yeah, we're in agreement here.
 

TwoSix

"Diegetics", by L. Ron Gygax
Not if you do the conversion to Spell points: they had the same mathematical value, even if the Warlock could be boomier.
As I said, I'm not concerned about the volume of the spells, it's a diminishment in the quality (i.e. level) of the available spells.

I'm not arguing about whether or not the change is good, but saying Pact Magic and half-casting were pretty much identical is incorrect.
 

Reef

Hero
Is there no one else who can DM?

The second a DM ignores the group and declares themselves final arbiter, we give them some time off to improve.
Holy hell, you are making it sound like he is a frothing at the mouth dictator. All I said was that we don’t get as many Short Rests as I’d like. That’s hardly enough to banish him to the corner.

And yeah, the DM is the final arbiter. I have no problem with that. They get to limit all sorts of things…races, classes, add in house rules, etc. this particular one doesn’t like picnics in monster-infested dungeons. Obviously we can choose to play or not. But this is far from a deal breaker. It does make me glad not to be dependent on Short Rests for my spells, but not enough to cancel the entire game.
 

Thommy H-H

Adventurer
I'd have to disagree there. Pact Magic warlocks get full spell level progression, which is even more important than volume. There's a big difference between getting 5th level spells at 9th level compared to only getting 3rd level spells like a half-caster.
That's why you take the new Mystic Arcanum invocation, which gives you access to the same level spells as a full caster at the same level.

As the box-outs explain, all of the invocations that let you cast a spell 1/day have been rolled into Mystic Arcanum, and warlocks now have access to the whole Arcane list. So a lot of things you might have used invocation slots on before are now part of that same mechanical implementation. But if you want, you can be less of a caster if, for example, you're going Pact of the Blade. It's more versatility.
 



Weiley31

Legend
I'm...............mixed about Warlock.

I'm netural towards the Nick Mastery Property.

Berserker GOT SOME LOVING!

(Adds new house rule where Warlocks-currently-gets Eldritch Blast and Hex for free).
 

TwoSix

"Diegetics", by L. Ron Gygax
That's why you take the new Mystic Arcanum invocation, which gives you access to the same level spells as a full caster at the same level.

As the box-outs explain, all of the invocations that let you cast a spell 1/day have been rolled into Mystic Arcanum, and warlocks now have access to the whole Arcane list. So a lot of things you might have used invocation slots on before are now part of that same mechanical implementation. But if you want, you can be less of a caster if, for example, you're going Pact of the Blade. It's more versatility.
I understand all that. I'm simply objecting to the statement that pact magic and half-casting are pretty much the same. They aren't, they're actually strikingly different, even if the overall volume of spell levels/points expended in similar.
 

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