Charlaquin
Goblin Queen (She/Her/Hers)
Sometimes a short rest is a risk, yes. Just like sometimes a long rest is a risk. In any case where resting is a risk, a short rest is a much lesser risk than a long rest (one eight of as much risk, to be precise).Except when it does. Which in our games is often.
So many adventures have time pressures built in that I just don't understand how others don't understand time pressure in an adventure. All those wandering monster charts (most adventures), death curses that causes populations to die over time (tomb of annihilation), poison gas filled dungeons (hidden shrine), etc.. How is this a new concept to some people? How have you played D&D for this many years and found that your PCs can just stop for an hour wherever they are whenever they want to and nothing bad ever happens?
And that's not even accounting for longer-duration based spells and other abilities that run out because of an hour rest.