WotC Wizards Q1 2023 revenue up 12%


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mamba

Legend
It rather puts the late unpleasantness in perspective.
if you look at overall gaming, it grew by 2%. Since a large part of that is MtG which grew by 16%, the rest actually shrank. Given their relative sizes, by about 15%.

$ MillionsQ1 2023Q1 2022% Change
MAGIC: THE GATHERING$229.1$197.216%
Hasbro Total Gaming1386.5378.82

1Hasbro’s Total Gaming Category includes all gaming revenue, most notably MAGIC: THE GATHERING, Hasbro Gaming and DUNGEONS & DRAGONS.

Later on we find WotC + Digital Gaming

Wizards of the Coast and Digital Gaming$295.2$262.812%

If you subtract the MtG part, this is 66.1 this quarter and 65.6 last year. So essentially flat. How much is digital vs D&D, we do not know. With digital growing by 9% D&D should at best have had no growth but probably shrank a little.
 
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Sparky McDibben

Adventurer
Hi! Financial analyst here, specializing in corporate and management reporting. The comparison to prior year is interesting, because typically you ground these communications against expectations. Prior year comparisons usually get trotted out when you aren't meeting budget. We don't know WotC's expectations for this quarter. If they budgeted growth of 25%, then only hitting 13% is terrible news. Just something to keep in mind.
 

bedir than

Full Moon Storyteller
Hi! Financial analyst here, specializing in corporate and management reporting. The comparison to prior year is interesting, because typically you ground these communications against expectations. Prior year comparisons usually get trotted out when you aren't meeting budget. We don't know WotC's expectations for this quarter. If they budgeted growth of 25%, then only hitting 13% is terrible news. Just something to keep in mind.
They exceeded analyst expectations, which is why the stock went up despite profits going down.
 

bedir than

Full Moon Storyteller
if you look at overall gaming, it grew by 2%. Since a large part of that is MtG which grew by 16%, the rest actually shrank. Given their relative sizes, by about 15%.

$ MillionsQ1 2023Q1 2022% Change
MAGIC: THE GATHERING$229.1$197.216%
Hasbro Total Gaming1386.5378.82

1Hasbro’s Total Gaming Category includes all gaming revenue, most notably MAGIC: THE GATHERING, Hasbro Gaming and DUNGEONS & DRAGONS.

Later on we find WotC + Digital Gaming

Wizards of the Coast and Digital Gaming$295.2$262.812%

If you subtract the MtG part, this is 66.1 this quarter and 65.6 last year. So essentially flat. How much is digital vs D&D, we do not know. With digital growing by 9% D&D should at best have had no growth but probably shrank a little.
D&D products were asked about in the Q&A. Hoffer says that D&D was up 13%
 

Parmandur

Book-Friend
Hi! Financial analyst here, specializing in corporate and management reporting. The comparison to prior year is interesting, because typically you ground these communications against expectations. Prior year comparisons usually get trotted out when you aren't meeting budget. We don't know WotC's expectations for this quarter. If they budgeted growth of 25%, then only hitting 13% is terrible news. Just something to keep in mind.
This was for Hasbro in general, and Hasbro had a pretty bad year other than WotC.
 

TheSword

Legend
Hi! Financial analyst here, specializing in corporate and management reporting. The comparison to prior year is interesting, because typically you ground these communications against expectations. Prior year comparisons usually get trotted out when you aren't meeting budget. We don't know WotC's expectations for this quarter. If they budgeted growth of 25%, then only hitting 13% is terrible news. Just something to keep in mind.
If WotC are budgeting growth of 25% YOY in a quarter without significant changes then I’d say they’re either extremely optimistic or used to doing extremely well.

I suspect they don’t talk about position against budget because that doesn’t mean much to the public in general. YOY is concrete.
 

mamba

Legend
D&D products were asked about in the Q&A. Hoffer says that D&D was up 13%
This quite literally does not add up when looking at their numbers, unless WotC has something other than MtG and D&D that lost a lot of sales / was discontinued. Nothing comes to mind though

EDIT: they do say it grew 13% though, go figure...

"Tabletop gaming revenue increased 13%. Digital and licensed gaming revenue increased 9%, bolstered by the addition of D&D Beyond."
 
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Some time in the past I said the economy in this year 2023 will be different, and then the companies should get ready for the worst case. The main goal should be the survival.

D&D is a brand what is earning power. If Hasbro has to talk with other companies about collabs, licence, crossovers, or maybe a future merger or acquisition, then D&D is becoming one of the best cards in the tabletop.
 

FitzTheRuke

Legend
Book sales are definitely down. If I had to guess, I'd say that most of that is due to licensing deals made for merchandising for the film.
 

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