D&D (2024) They butchered the warlock in the new packet


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My sincere opinion on the Warlock:

Half-Caster is a terrible idea. It strips away one of the most unique and interesting design choices WotC created with 5e. One that drove me to create and innovate my own material that I eventually started selling.

They should've either taken a queue from EN Publishing and A5e to make Warlocks spell point based casters, retaining uniqueness while making them more flexible, or just done what others have suggested: Warlocks with Encounter Powers, basically. Spell slots that recharge every fight to go alongside their at-will cantrips.
 

Half-Caster is a terrible idea. It strips away one of the most unique and interesting design choices WotC created with 5e. One that drove me to create and innovate my own material that I eventually started selling..
The warlock being short rest and at will spells made it the easiest to introduce to new players. Move ing them to prep and daily makes the class less in so many ways.
 

On way to make encounter powers without the "tyranny of resting" would be simply put it on a 5 minute refresh. "After you cast this spell/use this ability, you must wait 5 minutes before you can cast it again". Means that you probably can't use it twice in a single combat encounter, and will probably, have it each encounter, but the DM could conceivably have another before a PC recovers it.
 

I know they can. But, I swear, when I DM for people playing Warlocks, if feels like all they ever do is Eldritch Blast! And people complain about a Fighter and his sword!
I play a lvl 8 Genie Lock- I never really know when I am gonna be able to convince the party to take a SR - party is a Beast Ranger, Blood Hunter, and a Druid. the Druid is an elf so its rare that an SR makes more sense then an Elf Rest (4 hours) or LR.
I think SR's should be a more common mechanic amongst classes, perhaps around martials but that boat left the dock. Home ruling a 10 minute SR would probably help, but that may swing things the other way.
 

On way to make encounter powers without the "tyranny of resting" would be simply put it on a 5 minute refresh. "After you cast this spell/use this ability, you must wait 5 minutes before you can cast it again". Means that you probably can't use it twice in a single combat encounter, and will probably, have it each encounter, but the DM could conceivably have another before a PC recovers it.
So.... what are people doing for that 5 minutes? Taking a breather? I suppose you could be searching a room/looting a body, but is this really that different from taking DMG advice and reducing the short rest to 5 minutes?
 

So.... what are people doing for that 5 minutes? Taking a breather? I suppose you could be searching a room/looting a body, but is this really that different from taking DMG advice and reducing the short rest to 5 minutes?
Yeah, it's exactly that different. Specifying time, but not what you need to do with that time creates a whole different loop. You could just as easily get there with by changing the definition of a short ready to "5 minutes without combat" but that conflicts with how long rests are conceptualized.
 

I agree! But this goes against all the times you’ve told me my DM is doing it wrong every time I said we can’t always take the short rests we want!
That’s not what I said. I said that if the DM would rather TPK the party than allow them to take a needed rest, that’s a DM issue. That is a very, very different sentiment than “the DM is doing something wrong of the PCs can’t rest whenever they want.”
 



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