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D&D (2024) I like the new Warlock

My point was, and remains, that REST IS INTERUPTED BY A RANDOM ENCOUNTER. Again, don't confuse this with a claim about how difficult the adventure is. It's not the same position. I am not commenting on how hard or easy an adventure is to get through. I am saying the premise that it's easy to take a short rest whenever a Warlock or Monk wants one in WOTC published adventures is not a good premise. That's it. That's what I am talking about.
That doesn't interrupt anything though, it just makes the players say "ok lets take another"
 

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Well you tell me how you're getting through rests easy with wandering monster checks every 10 to 30 minutes. It is the default of the adventure. How are you not triggering a wandering monster with TEN checks during just a short rest for example (which I think is the check quantities in the castle)? You'd have to been extremely lucky.
because by default those encounters are 15% or 5%.... now I wont address in the castle since as I said it isn't the part I know best, but I have seen ppeople take 8 hour rests rolling 16 d20 (1 every half hour) and not get a 20.

by the way, the first random encounter I ever rolled in a CoS game was that dumb "A skeleton comes and looks at you but doesn't attack" one

also several of the encounters in the wilderness are one offs that once you roll next time a roll of it is no encounter.

also lest say you are in the wilderness at night and have a 15% chance (18+ on d20) and you finish 1 random encounter then rest... you get 1 shot to roll that 18+ a half hour later OR the next chance you have is after your short rest when you still ahve a 15% chance
 


because by default those encounters are 15% or 5%.... now I wont address in the castle since as I said it isn't the part I know best, but I have seen ppeople take 8 hour rests rolling 16 d20 (1 every half hour) and not get a 20.

by the way, the first random encounter I ever rolled in a CoS game was that dumb "A skeleton comes and looks at you but doesn't attack" one

also several of the encounters in the wilderness are one offs that once you roll next time a roll of it is no encounter.

also lest say you are in the wilderness at night and have a 15% chance (18+ on d20) and you finish 1 random encounter then rest... you get 1 shot to roll that 18+ a half hour later OR the next chance you have is after your short rest when you still ahve a 15% chance
Can we both agree the adventure has, as one of its basic premise that it's built on, that resting is going to get interrupted sometimes? We can argue about how often, but we agree it is likely to happen sometimes, right?
 

That doesn't interrupt anything though, it just makes the players say "ok lets take another"
Yeah, that's what "harder to get through" means. If you expend all your resources and need a short rest to get them back, and then you're attacked when trying to rest to get them back, you have none of those resources for that attack.

And then of course you once again may be interrupted.

Which is why other players can get annoyed by the Warlock asking for a short rest all the time.
 

Can we both agree the adventure has, as one of its basic premise that it's built on, that resting is going to get interrupted sometimes? We can argue about how often, but we agree it is likely to happen sometimes, right?
sometimes sure... but I'm not worried about it happening so often that I worry my warlock is losing out... and if it DOES happen when I need it, we will just take the next chance to rest.
 


Yeah, that's what "harder to get through" means. If you expend all your resources and need a short rest to get them back, and then you're attacked when trying to rest to get them back, you have none of those resources for that attack.

And then of course you once again may be interrupted.

Which is why other players can get annoyed by the Warlock asking for a short rest all the time.
Maybe this is one of the points of divergence with the pro- and anti- short rest crowds. In my experience, random encounters are generally not serious threats. They are usually minor inconveniences that don’t put a significant strain on your resources. You can generally get through them on Cantrips and basic attacks alone and expect only to o lose a bit of HP, comparable to what you’d lose to a trap or environmental hazard.
 

Maybe this is one of the points of divergence with the pro- and anti- short rest crowds. In my experience, random encounters are generally not serious threats. They are usually minor inconveniences that don’t put a significant strain on your resources. You can generally get through them on Cantrips and basic attacks alone and expect only to o lose a bit of HP, comparable to what you’d lose to a trap or environmental hazard.
I mean, the votes are in on that topic. WOTC says the short rest should not be used for primary resource refreshing. A lot of people here have said they don't like it, which matches with nearly a decade of the feedback they're getting. I am open to some other solution, and I think WOTC might be open to it as well, but I think the short rest solution has gone out the window at this stage.

I am personally warming to the idea of 1-5 minutes of meditation to refresh, though I think there should be some limit on the number of times you can do that in a day based on some scaled progression.

I do look forward to the day the fighter or cleric ask for a short rest to refresh their one secondary class ability and it's the Warlock player complaining about that :)
 

Maybe this is one of the points of divergence with the pro- and anti- short rest crowds. In my experience, random encounters are generally not serious threats. They are usually minor inconveniences that don’t put a significant strain on your resources. You can generally get through them on Cantrips and basic attacks alone and expect only to o lose a bit of HP, comparable to what you’d lose to a trap or environmental hazard.
This so much.

Although, a bigger factor than the "can just use cantrips" triviality is that a few points of damage here & there doesn't add up anymore when the payoff is complete and total recovery of all things. You don't have players fretting over the need to use a bunch of charges from a CLW wand because the rest was interrupted by an AoE that makes a real encounter a serious risk to a chunk of the group. You don't see players saying fretting because they are only going to get 1-2hp per character level if they successfully finish a rest . It's just "well whatever, lets keep going till the GM gives up & stops trolling us so we can get past the hostile gm behavior & continue the session" either spoken or thought. If it's not wandering ancient dragons or something it doesn't matter

Edit: You also will never see anyone noting how they had to use a level X spell & only rested long enough for a level x-N level spell to recover or how they are burning through their stash of scrollsto sate Bob's paranoid calls to restrestrestrest
 
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