and roll up a Dwarven Fighter and explore some dungeons.![]()
Since Shadowdark uses 3d6 in order it's an applicable place to use one of my favorite B/X character gen house rules. "Flipping" the set.Might want to roll first and choose class later!
/evilgrin
To quote the rule book, “Fights are fast and unfair. Monsters are insidious.”3d6 in order makes a lot more sense when only a 3 gives a -3 and only an 18 a +3 modifier, and the modifiers don't increase linear.
Using the d20 system ability modifiers with 3d6 in order seems rather extreme.
In B/X and OD&D, attribute scores don't really have much of an impact on character's class abilities, so rolling them at random wasn't much of a restriction.
This approach in Shadowdark seems much harsher than in any edition of D&D.
SD seems to take old school D&D to heart with "Don't fight if you don't have to." Then doubles down on that with "Monsters don't grant XP".To quote the rule book, “Fights are fast and unfair. Monsters are insidious.”
And killing monsters doesn’t earn you XP.
Shadowdark games play out differently than combat-centric D&D games. Character creation feeds into that difference.
Pit Fighter is a very fun light fighter, with a ton of ways to bounce back up when they get dropped, sometimes with comic results. It's not a TPK if the Pit Fighter is going to come back up another three times before they're really dead!Second one is "Red Sands" and has:
- "Desert Rider"
- "Pit Fighter"
- "Ras Godai" (assassins with mystical powers)
Shadowdark is following the example of 5 Torches Deep in this.3d6 in order makes a lot more sense when only a 3 gives a -3 and only an 18 a +3 modifier, and the modifiers don't increase linear.
Using the d20 system ability modifiers with 3d6 in order seems rather extreme.
In B/X and OD&D, attribute scores don't really have much of an impact on character's class abilities, so rolling them at random wasn't much of a restriction.
This approach in Shadowdark seems much harsher than in any edition of D&D.