So... really quick thought. One thing about 1dnd that has been annoying me is all the complaints about nerfs. "Martials have been nerfed and not compensated for loss of SS/GWM!" "Rogue damage has been nerfed!" "Cleric staples have been nerfed!" "Paladin smite novas have been nerfed!" And now... "Hex has been nerfed!"Bad
Hex: How has no one mentioned Hex getting nerfed? It now applies only once per turn. I thought originally this could be fine, because you can upcast it to get the 2d6 and 3d6... except now those come way later. It used to be 2d6 by 5th and 3d6 by 11th. Now it is 2d6 by 9th and 3d6 by 17th. This is a massive nerf, since Warlocks are still relying on Eldritch Blast like always
What if... everyone's damage has been nerfed? It really is beginning to look that way to me. Wouldn't that mean its all equalling out in the end, then?
SS/GWM was nerfed because it was too good and made all other options bad. Same with the two-SneakAttacks on Rogue. Maybe they're nerfing Hex because it was too much? Certainly, the old form contributed to the Blade Pact issue.
We haven't really seen a ton of damage spells for full casters. Mostly on the sorcerer with their new signature magics. But it is possible that we're going to see damage nerfed across the board and rebalanced. At least I like to think so.