Zubatcarteira
Now you're infected by the Musical Doodle
I've found the 5e Goliath with Tasha's ability score changing rules to be pretty good for casters, the Stone's Endurance saved my Wizard's life many times during the low levels.
Yeah I have never understood the desire to turn D&D into a more user-friendly version of GURPS. D&D isn't intended as a generic fantasy roleplaying system where everything has flavor filed off and is balanced perfectly and equally. d20 Modern tried to do that and while I enjoyed that game, even with the power of WOTC behind it in that genre other modern fantasy games with built-in setting flavor beat it in sales as a matter of routine.I don't know why you find it so infuriating. I don't find it the least bit infuriating that some folks want to get rid of all semblance of verisimilitude in favor of bland generic abilities for all species in order to gain a tiny amount of user-friendliness or a quantum of good time. I have different priorities, but I'm not infuriated by those who have different preferences.
For good reason, too. I can't imagine D&D without the ability to play an elf, dwarf, or halfling.
Because I've never met someone who does that, to say nothing of someone who does that and then presents it as so self-evidentlu the only right choice that anything else must be an active effort to sabotage D&D.I don't know why you find it so infuriating. I don't find it the least bit infuriating that some folks want to get rid of all semblance of verisimilitude in favor of bland generic abilities for all species in order to gain a tiny amount of user-friendliness or a quantum of good time. I have different priorities, but I'm not infuriated by those who have different preferences.
I have no interest in "generic rules."Yeah I have never understood the desire to turn D&D into a more user-friendly version of GURPS. D&D isn't intended as a generic fantasy roleplaying system where everything has flavor filed off and is balanced perfectly and equally. d20 Modern tried to do that and while I enjoyed that game, even with the power of WOTC behind it in that genre other modern fantasy games with built-in setting flavor beat it in sales as a matter of routine.
I am not really liking the "Every race chooses one stat to give +2 and another +1" trend, and that's just the tip of the iceberg when it comes to making races/species more generic. Yes in some ways D&D is a toolbox, but I want that toolbox to come with specific flavor built-in from professional game designers building rules within a well thought out and interesting setting right there in the core rulebooks.
Meanwhile WOTC continues to publish the free Basic rules which do a decent job stripping out the flavor and leaving you with a toolbox to do your own thing. Somehow I never see advocates for generic rules using that. They always seem to want to change the core rules instead.
I did not hear a lot about them in the rather unpleasant discourse, maybe it was something else.That depends. Elwin in Willow. Our small people are different.
There are actual dwarves and halflings in The Rings of Power.
Deep Rock GalacticI did not hear a lot about them in the rather unpleasant discourse, maybe it was something else.
I know deep rock galactic did well and that is very dwarven
Rings of PowerThe peak number of concurrent players was 46,688 players mining and shooting alien bugs at one time.
The show's premiere did not disappoint, pulling in an impressive 25 million viewers to join the return to Middle Earth breaking records for the streamer along the way.
The chart exists. The data exists.
It's just that hating on halflings has consumed a few people so much that they refuse to recognize data, only emotions.
Halflings beat out the half orc.
They also beat out the free races from the Elemental expansion, which on DnD Beyond are given the same access as the PHB. They aren't hidden or hard to find. You don't need to click an extra button even.
They tend to show up more in video games than in film or TV. Most MMOs and CRPGs have some flavor of "dwarf," though that word can vary rather a lot in what it actually means. E.g.:I did not hear a lot about them in the rather unpleasant discourse, maybe it was something else.
I know deep rock galactic did well and that is very dwarven
I have a great deal of interest in producing a D&D where casters do not rule the roost, where it is a teamwork experience and every player, no matter what aesthetic preferences they may bring or interests they may have, can find a character concept that actually equips them with fun, exciting, potent, personal tools to contribute to the group's success, whatever form those tools may take. I have a great deal of interest in giving diverse, flavorful options, such as races/ancestries and feats and weapons and spells, that are sufficiently close quantitatively that the players must instead make qualitative decisions about what they wish to do, because that actually makes for interesting choices, not dull calculations.
I have, but only casually. It has a few design choices I'm rather iffy about.Have you looked into PF2?