This conception more or less only makes sense in the context of Dungeons & Dragons and games that ape its style."Magic-user minus spellbook" has never exactly been a compelling archetype.
The only time it's ever felt justified has been when it was called "psionicist."
Well, I can't speak for anyone else... but for me the reason is simple-- NO D&D mechanics adequately represent flavor. So the Sorcerer is no different than any other class and why I don't really care.But since the sorc has gotten elevated to base class status, its likely not to go away. And so the goal is to ensure the sorc's mechanics properly reflect the flavor and give a distinctive niche all of its own. In this regard, I think the 5e sorc has been mostly a failure. I really don't get any sense of innate magic from them, metamagics feels like an add-on more than a core feature. And worse, I think the warlock just does the motiff better, the warlock with its at-will invocations feels a lot more "innate magic" to me than the sorc does.
Not to pick on you, but this is what I mean.With this line of thinking, as much as I love to play them, why should Barbarians exist? The Barbarian is just a Fighter that wears less armor and has anger management issues.
Or why should Paladins exist? A Paladin is just a War Domain Cleric prone to Proselytizing.
didn’t feel it then either"Magic-user minus spellbook" has never exactly been a compelling archetype.
The only time it's ever felt justified has been when it was called "psionicist."
Xykon is incredible in that entire scene.You know, looking at the Order of the Stick prequels, it occurs to me that there's a decent model there for the sorcerer/wizard divide:
Planning doesn't matter. Strategy doesn't matter. Only two things matter: Force in as great a concentration as you can manage, and style. And in a pinch, style can slide. Energy Drain!
In any battle, there's always a level of force against which no tactics can succeed. For example, all I need to do is keep smacking you with Energy Drains, and soon you won't be able to cast any of your fancy spells at all. Energy Drain!
Because yes, I am a sorcerer -- and this magic is in my bones, not cribbed off of "Magic for Dummies". And I can keep casting the same friggin' spell at you until you roll over and die. You can have your finely-crafted watch -- give me the sledgehammer to the face any day. ENERGY DRAIN!
That should be how it feels to play a sorcerer, IMO.
Then the question is how to accomplish it. In 3E, wizards had plenty of spell slots; their ability to "cast the same friggin' spell at you until you roll over and die" was limited by what they had prepared. In 5E, neo-Vancian gives them more flexible casting, but they are tightly constrained by spell slots at the higher levels. So sorcerers' signature power ought to be generating more spell slots at X level than the wizard... which leads us to either beefing up Font of Magic and making it the primary focus of the class, or a full-fledged spell point model. I know they got negative feedback on spell points in the runup to 5E, but that was ten years ago; it might be worth revisiting.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.