Undrave
Legend
I think the NEXT playlets Sorcerer would have been far more interesting.
Down with the Wizard and its bizarre book hogging all the Spell slinging.This conception more or less only makes sense in the context of Dungeons & Dragons and games that ape its style.
Most conceptions of magic in fantasy-themed media, especially so far in the 21st century, go the other way 'round. If anything, it's sorcerers and warlocks that best fit the archetypes of magic-users, and wizards that are the bland and increasingly unjustified archetype.
Of course, to my mind the game is big enough to fit all three conceptions of an arcane or arcane-adjacent spellcaster.
It's almost closer to a Warlock...hmm...You know, looking at the Order of the Stick prequels, it occurs to me that there's a decent model there for the sorcerer/wizard divide:
Planning doesn't matter. Strategy doesn't matter. Only two things matter: Force in as great a concentration as you can manage, and style. And in a pinch, style can slide. Energy Drain!
In any battle, there's always a level of force against which no tactics can succeed. For example, all I need to do is keep smacking you with Energy Drains, and soon you won't be able to cast any of your fancy spells at all. Energy Drain!
Because yes, I am a sorcerer -- and this magic is in my bones, not cribbed off of "Magic for Dummies". And I can keep casting the same friggin' spell at you until you roll over and die. You can have your finely-crafted watch -- give me the sledgehammer to the face any day. ENERGY DRAIN!
That should be how it feels to play a sorcerer, IMO.
Then the question is how to accomplish it. In 3E, wizards had plenty of spell slots; their ability to "cast the same friggin' spell at you until you roll over and die" was limited by what they had prepared. In 5E, neo-Vancian gives them more flexible casting, but they are tightly constrained by spell slots at the higher levels. So sorcerers' signature power ought to be generating more spell slots at X level than the wizard... which leads us to either beefing up Font of Magic and making it the primary focus of the class, or a full-fledged spell point model. I know they got negative feedback on spell points in the runup to 5E, but that was ten years ago; it might be worth revisiting.