Incenjucar
Legend
Whether or not the barbarian scene above is RAW, it's certainly the idea. Each class should have an idea of that nature that is reflected, ideally, in the RAW for that class in the same manner.
In old school D&D, the Wizard (1e Magic-User or 2e Mage) did all of them. The Wizard was the "every kind of magic" class. It was literally the class used for concepts like "warlock", "sorcerer", "wizard", "witch", and so on. For example, some of the old school Githyanki Wizards were called "warlocks". If it was a magic concept at all, then the 1e "Magic-User" did it.
But in new school D&D, the Wizard has evolved and radiated into separate classes. Today, the Players Handbook "mages" include: Wizard, Sorcerer, Warlock, and Bard. Really Cleric and Druid are also mages in the sense of competent full casters.
So you're saying you want a better, cheaper, Arcane Apotheosis, at a lower level?I wish the Sorcery points could be used to cast a spell the sorcerer desnt have. Its some real edge case for it to make sense to trade a 7th level spell for a 3rd and a 1st.
Trade a 7th level spell for a 5th level Wall of Light to annihilate an army of shadows? Oh yeah.
I've always felt that the Sorcerer should not have spells known but get something like 3e domains. Spheres maybe.I wish the Sorcery points could be used to cast a spell the sorcerer desnt have. Its some real edge case for it to make sense to trade a 7th level spell for a 3rd and a 1st.
Trade a 7th level spell for a 5th level Wall of Light to annihilate an army of shadows? Oh yeah.
This tbhI think the NEXT playlets Sorcerer would have been far more interesting.
So you're saying you want a better, cheaper, Arcane Apotheosis, at a lower level?
I still say the base Wizard should only learn 1 spell per level, and the subclass adding to those known spells using specific restrictions. Instead of getting 2 random spell every level you’d HAVE to gain a spell from your specialty before you gain your random choice. It would create more distinct Wizards.Agreed on all points. But I'd say that "the ability to have unlimited spells known, and to invent new spells" are perfect as the subclass gimmicks for a sorcerer subclass.
I'd also say that "the ability to have unlimited spells known" actively dilutes most of the wizard subclasses, like the Illusionist and the necromancer. And that's why I want them demoted to a subclass; their class being a class actively undermines the theme of almost all their subclasses. Not that it will ever happen.
The addition of Primal Spirits to the Barbarian’s lore was probably the best thing to happen to the class. If 4e hadn’t added it to its story, it probably would have taken up the Champion’s ‘simple subclass’ role in 5e and not be its own thing.Because it's no longer 2007. The Barbarian is the primally empowered class, almost a martial mirror to the sorcerer. That person who got hit by the lightning at the heart of the century storm? If empowers them magically they are a sorcerer, if they channel its power into their body they are a barbarian. One of the many many improvements 4e made to the lore was to enable barbarians and sorcerers to strike out on their own rather than just be there.
See my response to Neonchameleon above.It is now a problem if the Wizard class does every kind of magic. Some of the "Magic-User" tradition should split away to inform and flavor the other full caster classes.
Augh, don’t remind me.(and they've homogenised the warlock in the playtest)
I am fine with the Wizard only gaining one free spell per level after level 1. I agree the spell while leveling should come from the Wizard subclass, for the sake of thematic focus.I still say the base Wizard should only learn 1 spell per level, and the subclass adding to those known spells using specific restrictions. Instead of getting 2 random spell every level you’d HAVE to gain a spell from your specialty before you gain your random choice. It would create more distinct Wizards.