bedir than
Full Moon Storyteller
Why does the core or a setting book have to tell the players that their characters aren't important because they come from a people without grand empires?okay but what does that add to the setting past lots of halflings?
have you given them more to them, got them doing something big plot hooks beyond the so fundamentally mundane that every culture will have them?
if not my point stands
the settings reflect the core books thus the core books should reflect a fairly basically functioning way of setting building as players and dm clashing is a bad idea.
some stereotypes are more useable for the fourth major slot than others.
given the second age is more note and half-finished I would not call it a guide on what a ttprpg setting should look like it is the wrong medium for starters.
no as I have no idea what should.
secondly how would it jump the shark it is not even the strangest option.
I would burn an RPG book that insisted that the players don't matter