D&D 5E Halflings are the 7th most popular 5e race

okay but what does that add to the setting past lots of halflings?
have you given them more to them, got them doing something big plot hooks beyond the so fundamentally mundane that every culture will have them?

if not my point stands

the settings reflect the core books thus the core books should reflect a fairly basically functioning way of setting building as players and dm clashing is a bad idea.
some stereotypes are more useable for the fourth major slot than others.

given the second age is more note and half-finished I would not call it a guide on what a ttprpg setting should look like it is the wrong medium for starters.

no as I have no idea what should.

secondly how would it jump the shark it is not even the strangest option.
Why does the core or a setting book have to tell the players that their characters aren't important because they come from a people without grand empires?

I would burn an RPG book that insisted that the players don't matter
 

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okay but what does that add to the setting past lots of halflings?
have you given them more to them, got them doing something big plot hooks beyond the so fundamentally mundane that every culture will have them?

if not my point stands
i was only responding to the idea that just because halflings don't have a ton of empires that doesn't follow over that there must therefore be less of them than any of the other core four common species, i don't know if that was even you making that point.
 


Your starting 1st-level party: a Human, an Elf, a Dwarf, a Tiefling, and an Ent.

Which of those could wipe the floor with the other four characters with no effort whatsoever? (hint: the answer starts with 'E' but is not Elf)

Unless of course Ents were horribly gimped so as to be in balance with other PC-playables, thus ruining the species.
okay yeah from game balance but my point still stands.
Why does the core or a setting book have to tell the players that their characters aren't important because they come from a people without grand empires?

I would burn an RPG book that insisted that the players don't matter
that is the definition of a halfling they are meant to be rather bland and simple but likeable that is there niche it is why Frodo and bilbo work they are under dog audience surrogates.

suroman apparently does not even know what hobbits are.
i was only responding to the idea that just because halflings don't have a ton of empires that doesn't follow over that there must therefore be less of them than any of the other core four common species, i don't know if that was even you making that point.
having lots of halflings and having only one area of the setting with halflings does not change anything as being simple folk who do not care about big things they do not impact the setting thus putting something in that can make conflict and reasons to adventure would be far better from a design perspective.
Can you tell me which book is that in, because I don't recall ever having read that rule?
I read about it when they were designing the old tsr era settings that the core has to be broadly available with gnomes getting dropped in darksun.
not one for player or dm but for settings.
 


I read about it when they were designing the old tsr era settings that the core has to be broadly available with gnomes getting dropped in darksun.
Read where? In any rule book ever published? If it's not in a rule book it aint a rule. Even if it is in a rule book you can ignore it, but in this case you are just making up your own rules.
 


I do think fundamentally halflings should be moved out of the fourth most common race slot
Defacto.

The "core four" of D&D 5e are:

Elf, Human, Tiefling, and Dwarf.

(And when combining results for Tiefling and Feral Tiefling, it is in that order. Likewise, combine Orc and Half Orc, and combine Elf and Half Elf.)

Elf is in the 1 spot in the core four.
Human is in the 2 spot.
Tiefling is in the 3 spot.
Dwarf is in the 4 spot.


Even when going for the "Five Guy Band" trope,

Dragonborn is in the 5 spot.



Halfling is legitimately popular enough to be part of the top 12.

In no way is it "core four" content.
 


You keep bringing them up. There are plenty of other races that are less popular than halflings, but it's always halflings you are objecting too. Generally, people who are "indifferent" to something do not keep going on about it.
Again, I answered this. Orcs are already getting heaved, so, why would I bring them up. Everyone pretty much agrees that if gnomes got the toss, it wouldn't be much of a loss. It has nothing to do with halflings and just to do with the fact that halflings are next on the list. If elves were in the same position as halflings - 50 years and pretty much zero traction - I'd be advocating for tossing elves.

I mean, Tiefling, Dragonborn and Dwarf are almost all equally popular and quite a lot more popular than halfling - (6% vs 9% - again, I'm rounding numbers for convenience) of all PHB characters. Then you have humans and elves/half elves which are the most popular of the lot.

My point is despite halfings having every possible advantage - appearing in Tolkien, 50 years of history in the game, arguably the best character race option in the PHB (halfling racials are pretty top), they're still in the bottom third of PHB races. What would it take to make halflings actually popular?

Again, and I really want to hammer this home - this isn't some bizarre beef with halflings. Other than the fact that I think D&D would be better served if it finally broke loose of Tolkien, I have zero opinion about halflings as a concept. Why would I care about something that has had like zero impact on my games?
 

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