"The fighter" class doesn't have magic. Subclasses, other classes, and feats do.Yes, it is.
"The fighter" class doesn't have magic. Subclasses, other classes, and feats do.Yes, it is.
Unless you can fly. OR are in a well designed encounter and can also climb or jump good.you can cover the distance to ranged attackers, you cannot do so for fliers.
Or jumpers. Or climbers. Or Barbarians. Or Wizards. Or someone walking around them.Barricades are not a problem for fliers
Even places that are hard to reach for fliers? Like the heart of a dense forest or thorn thicket? the depths of a cave? A tight squeeze between storage crates? That spot at the small of your back where you can never quite scratch? Literally anything that's not 'way up high' or 'in a hole open to the air'?Getting to hard to reach points is not a problem for fliers
The whole “fighters aren’t magic” thing is entirely irrelevant to your false claim that only 1 edition gave the fighter choices round by round."The fighter" class doesn't have magic. Subclasses, other classes, and feats do.
The "Fighter has magic" and the "Fighter is magic" mean different things in D&D.The whole “fighters aren’t magic” thing is entirely irrelevant to your false claim that only 1 edition gave the fighter choices round by round.
Or, more accurately, they shouldn't need magic, but WotC seems to think otherwise.The "Fighter has magic" and the "Fighter is magic" mean different things in D&D.
In that edition with round by round choice, the fighter was magic. It didn't have it.
That being said, the fighter doesn't need magic to design a way for it to have fast round by round choice.
Focusing on the fighter is muddying the waters. Players should have the option to play characters who have many round-by-round tactical decisions and long-term strategic decisions to make, without needing that character to have magic. Which is why weapon masteries are a good idea, and could probably even stand to be a bit more complex.Or, more accurately, they shouldn't need magic, but WotC seems to think otherwise.
What.The "Fighter has magic" and the "Fighter is magic" mean different things in D&D.
In that edition with round by round choice, the fighter was magic. It didn't have it.
OkayThat being said, the fighter doesn't need magic to design a way for it to have fast round by round choice.
In D&D, there is a difference between being magical and having magic (spells, rituals, prayers, channels, invocations, incantations, etc)What
The 4e fighter isn’t magical.In D&D, there is a difference between being magical and having magic (spells, rituals, prayers, channels, invocations, incantations, etc)
The 4e fighter becomes magical without itself having magic. However none of that matters in creating fast weapons combat that could be both simple and complex.
It was about designing around a baseline and commiting to catering to both styles.