People playing separate games is not equivalent to people playing one game thats two bolted together.
Future adventures can also be written system agnostic, which would make them more money especially if they're actually good.
And barring that, its not like the adventures can't be written for both editions. All you'd be doing in the aggregate is changing the details of the encounters and marking which system they go to. Ez.
Yeah, I don't get why this isn't obvious: you can write adventures to be largely system agnostic "5.X" or whatever. Any monster you need specific stats for you can just put in the back and they'll largely work the same. What needs to be separated are the player-facing class changes.
except that those cannot play in a 5e party, while a 2014 warlock can play in a 2024 party.
You are trying to turn this into two editions of warlocks when it is a continuation of one Warlock class with tweaks.
If someone wants to play a Warlock, they can choose from the 2014 subclasses and the 2024 subclasses. The 2014 version does not suddenly disappear the way a 4e one did - unless the table decides to move to 2024 and abandon 2014
No no no... it's not a continuation, it's a
divergence. It is a fork from which you can choose 2014 or 2024. That's the point: it's not a continuation, where something is being rebalanced and changed, it's that you're putting out a second version of the class that exists concurrent with the old version. And that's also the problem.
yeah, instead you confuse them elsewhere (‘this is a 5e adventure, I don’t think we can play that with 5.5’)
I think the confusion this may cause is vastly overrated.
I think you honestly underrate it, but we'll see. I just don't understand how people think differentiating between two editions will cause more confusion compared to having two versions of the same class two books with the same name existing concurrently with one another in the same system.
balance is not that different between 5e and 1DD that this will actually matter.
I would disagree, especially given that you can see them trying to rebalance things like the Druid's Wildshape powers. If you allow the old Druid, how does that fix actually work? Who adopts a nerfed class?
And they're claiming here that both versions will be roughly equal. You can't nerf an overpowerful class or raise up an underpowered class and have all the versions be on par with one another.
Yeah, I have no clue how that will work. Sometimes classes need nerfs. It happens.
What's more, in my experience people generally don't like to mix different rule sets together. In the past I've tried to bring in things from other editions, but even if I modify them for the new edition, DMs hem and haw at allowing it, usually just saying no. It was worse with 3e and 3.5e where you could bring in a 3e subclass or class without much or any change, because the older one was automatically met with suspicion. Why did they change things? What could this class have that would break or not fit with the new rules.
That's not going to change just because they label the rules 2014 and 2024. People are still going to see a myriad of changes made in the 2024 rules and be leery of allowing 2014 rules into the game that they run.
And you're going to get players who just don't want to abandon certain classes because of the changes made. We've already seen a bunch of contentious changes be debated in this forum. What happens when some people are like "No, I don't want my Warlock to be a bland half-caster, I want the old version!" and bring that to a table playing the 2024 version? They're technically the same version and compatible!
It's just... ill-conceived. I understand the worry of splitting the base with an edition change, but let's be honest with the problems it will cause. There's way more confusion with having a bunch of duplicate classes that are balanced around different ideas in the same ecosystem.