Azzy
ᚳᚣᚾᛖᚹᚢᛚᚠ (He/Him)
Right. So, when most of the industry doesn't use the term the mean "a complete new system"...Words are defined by their usage, not by some objective meaning descending from on high.
Right. So, when most of the industry doesn't use the term the mean "a complete new system"...Words are defined by their usage, not by some objective meaning descending from on high.
Absolutely. If the existence of the Archives of Nethys having updated versions of the rules is an example of how Pathfinder Remastered isn't a .5 edition, I'm sure D&D Beyond can serve the same role.
we disagree on what is creating more confusion
Yes they are. Why do you think WotC keeps them compatible? So no one uses the 2014 versions afterwards? They know that some people will stick with the 2014 versions, whether they call One D&D 5.5, 6e or 5e. They do not want to leave the 2014 players behind, no split like 3e to 4e. By definition this means that the One D&D books are optional.
Your point is rather undercut by the word you chose not to bold. Specifically:
"As an alternative"
Whereas for Eustace Clarence 5e, the things in it are not "optional" alternatives (which, as Justice and Rule says, are not revisions) for a significant chunk of players. Old books will be discontinued--not true of the 5e PHB in the wake of Tasha's. Organized play will not allow Original 5eDo Not StealOnly Copy With Attribution--IIRC, also not true of the 5e PHB Ranger. Existing subclasses likely won't work entirely right with it, given Ranger is being rewritten with the new "expert" class...category? Not sure what to call it.
Eustace Clarence 5e is a revision. It is meant, over time, to fully and completely replace Original 5eDo Not StealOnly Copy With Attribution. Eustace Clarence 5e will be able to use most, if not all, adventures written for the replaced version without difficulty.
It will, likely, be able to use most (but definitely not all) feats from the previous version with little difficulty. It will not be able to cleanly use every subclass from the replaced version. I believe subclass issues will be just frequent enough that you cannot just rubber-stamp them, you'll need to do a full review each time to be sure you don't run into issues of the "merging two recipes together instructs you to put the salad in the oven" variety. Even if most subclasses work fine, the few that don't will ensure that you have to be more thorough than you would with other things. Likewise, I predict that differences in spells will cause plenty of headaches over time.
More or less, I expect Eustace Clarence 5e to suffer from something akin to the Uncanny Valley problem. It is, truly, very like Original 5eDo Not StealOnly Copy With Attribution, in the same way that terrifying animated mannequins are very like living people. That it is so similar, but not quite perfectly matching, will be what causes people issues. Doubly so because the Kansas City Shuffle of trying to pretend nothing is replaced when...that's literally what it's for, to replace the old things with new (allegedly improved) things, will mean people will be continually grappling with the differences over time. PF1e avoided that by being a clean break--"switch to us, it's a real, real simple process, never look back!"
There seems to be little reason for the 2014:2024 "compatibility" concerns aside from the fact that wotc wants to continue selling books for the next several months. Are there any reasonable reasons to explain or justify it that doesn't amount to making it harder for the gm to shut down overpowered and broken combos built across editions?
After pages and pages across multiple threads there seems to be a central core of overpowered combos are easier to make if "compatibility" makes it easier to overrule the gm.
I think allowing the legacy content does make it more similar than if they’d done what I expected at first, and made only the non-updated books still playable with the 2024 core books.I'd say the purpose is similar, because in both cases the claim is that you can continue playing the non-essential versions alongside the essential versions, if you so choose. This would not be true if this were intended to be a replacement without that option. At that point it would be intended as a new edition.
You do not need a .5 for that. 2024 will do just that too, without the confusion about whether it is compatible with 5e adventures or whether new adventures are still compatible with 5eThat's the benefit of a half-edition: you are changing things, but not so much to be unrecognizable. You also avoid having everything from before on the table muddling things, so that you can focus on creating and balancing the new material. I'd rather have my player focus on one version of Beastmaster that is properly built than say "Well, there are two different Rangers and there are like 3 versions of the Beastmaster, I think most of them suck but I'll let you be the judge".
No, it isn't going to cause confusion. No one who is going to be arguing about the rule changes is going to be confused, because they by definition have to understand that these are two different versions.
Adventurer's League? In the absolutely RARE case that a person brings a 2014 Druid and ends up in the same game as a 2024 Druid... then maybe they might have an issue, but who is to say who has the more powerful version? Don't forget Wildshape isn't actually powerful for most druids at most levels. You'd need to have a 2014 Mood Druid and a 2024 Moon Druid, and if you have both, then the group can decide what to do with that. It isn't like there is going to be confusion, because, again, you are assuming someone involved who has full knowledge of the 2024 ruleset to explain the situation. "Why is my wildshape different?" "Because you are using the unrevised rules and I'm using the revised rules"
And as for it being bad design... no, it isn't. Because a 2014 Moon Druid that is brought to the table in 2025... is no different than a 2014 Moon Druid being brought to the table today. Any "problems" caused by that are problems that we are well-versed in dealing with. And if it is truly an untenable situation... then the DMs or the coordinators at the Adventurer's League can deal with that by just talking to people. The vast majority won't really have an issue.
But other than for Adventurer's League... yes, yes it is. Both are rule sets for the fighter, both can be at the table at the same time, and as long as we assume a level of quality from the design, then both are perfectly viable. In terms of practical effect like what you are trying to convince me is going to cause so much confusion and argumentation and problems.... this is the exact same thing. Two distinct, perfectly viable versions of the class, existing side by side. And home tables have dealt with this without problem.
Any issue you can imagine coming up at a home table between the 2014 classes and the 2024 classes are the exact same issues that any table who has had homebrew classes has dealt with. And, as someone who has played at some of the those tables... there was no confusion. We all knew what was going on.
Okay, then do that. But Wizard's isn't going to say that the 2024 revision replaces 5e. Because that'd be stupid of them to do.
Two things.
1) Then are you saying there has been no point to the Fizban Dragonborn? They were released as a fix for the Dragonborn, but the 2014 Dragonborn still exist and are still a viable option. But you know what happened? The One DnD playtest reversed the Fizban version to the PHB version, and the species playtest showed that they bombed. So they put the Fizban version up in the repeat playtest... and the survey results shot up. It went from the low 60%'s to the 80's. A 20 pt jump in score. For something that, according to you, should have been pointless because they gave people a choice to use the fixed version or the unfixed version.
And I know, "but classes are bigger" but so what? Why should we assume that just because the size of the update is bigger, that it will have a different result?
2) Stop trying to use video games and code. It doesn't work. You physically cannot have two different versions of a video game running simultaneously. Also, Competitive fighting games are vastly different from cooperative games. You are literally saying that the DnD rules won't work because competitive tournaments don't do something that is impossible to do with digital media.
If someone just likes the 2014 version better... then they might just be able to use it. So what? That doesn't make the 2024 version useless.
Like, I don't understand this point of view that there can only ever be one legal version of a class or everything falls apart. That isn't how it works now, so why would it be how it works in the future?
And let's think this out. Someone goes online, finds the 2014 rulebook by mistake, doesn't realize it, makes a character and brings it to the game and no one realizes it... then it isn't a problem. So rewind, they find a 2014 rulebook by mistake, don't realize it, bring their character to the game and someone realizes it... and then they talk about it, and decide what to do. Where's the problem?
Someone who can be confused by the 2014 rulebook and have no idea about the differences likely doesn't even know that the 2014 rulebook is still "legal" after the 2024 book, because they don't know the two books are even different. So what do you expect to happen? Some mild embarrassment of "oh, I found an old version of the rules?" They probably aren't going to be super angry and confrontational about using the old rules instead of the new. And if they really like something from the old rules, then the group can talk about mixing and matching, homebrewing and making new game content... which they are already allowed to do.
You just keep assuming there will be a problem, but it could also just.. not be a problem.
Yeah, because this game has never truly existed in an environment where there was only one set of classes or one set of rules. There have always been dozens of options. If I'm not playing adventurer's league, what do I care about "official" or "legal" we change rules all the time in our games.
Except how many times have DMs kiboshed that by saying that you can't use this or that because it isn't officially in the rules? You yourself argued that we can't count Unearthed Arcana content for alternative classes not causing confusion because it wasn't official content and so therefore didn't count.
And yeah, losing all the 4e material hurt a lot of people. I haven't used a single one of my 4e books since the Next Playtest started. I have them in storage now because they were just collecting dust. It DID kill it. I never went out and bought another 4e book, even though there were plenty I didn't have. Because there was a new edition, and all the rules were changing, so why not wait and get those? And we aren't saying that breaking will kill One DnD, we are saying it will kill 5e, because it will. And there is no reason to kill 5e.
No, it isn't scare tactics it is you not listening. I'm not saying it will destroy DnD, I'm saying it will destroy 5e.
Except is absolutely shows what I'm talking about, because the change from 3 to 3.5 killed 3. Just because 5e is the most popular version of the game ever doesn't mean it will be immune to that impact. And even if it was... why create that impact unnecessarily? You seem to think a half edition change is nothing, but the historical data says you are wrong.
Because every reason you give for it backfiring anticipates the absolute worst-case scenario, then stacks that with no one talking to each other and finding a solution.
You do not need a .5 for that. 2024 will do just that too, without the confusion about whether it is compatible with 5e adventures or whether new adventures are still compatible with 5e
So they can try to have their cake and eat it too: perform both necessary and optional maintenance (e.g., replacing the flawed Ranger stuff would be the former, making backgrounds give feats would be the latter), while at the same time never ever actually telling people that that's what they're doing, so no one gets spooked and/or upset by an edition change. That's what I meant when I said, above:yes they are. Why do you think WotC keeps them compatible? So no one uses the 2014 versions afterwards?
This is not just about adventures (unless you're WotC, apparently).You do not need a .5 for that. 2024 will do just that too, without the confusion about whether it is compatible with 5e adventures or whether new adventures are still compatible with 5e
Again: Why is the usage based on number of games printed, rather than on something like market share? Demonstrably, the WotC usage is extraordinarily common, and likely more widely used by the average TTRPGer, because the average TTRPGer got started with D&D (and, lamentably, rarely looks anywhere else.)Right. So, when most of the industry doesn't use the term the mean "a complete new system"...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.