Cleon
Legend
agreed/sensible/done
Dang. I meant that WIS to be 16 not 15 but the old fingers slipped while typing.
agreed/sensible/done
Was thinking of a trait where it could sense opponents that had resistance or immunity to fire within 60 feet. Notsure whether should be a trait, action or bonus action
yes exactlyWhat, some sort of Combustion Sense where it can tell how flammable something is?
Also the fire curse, where it inflicts fire vulnerability on an opponent
yes exactly
thinking of them as leaders/coordinators and lawful as well, so traits that allow coordinating/boosting allies
Is funny how, despite how many monsters have been published, how many holes there are and how often I resort to making monsters. Currently need an efreet noble as a wish-grafter and mcguffin. Also a dao noble for mastery over turning rock into gold into other mineral, so keen to make a dao noble analogous to whatever the efreet noble turns out as as well.
Monster Manual said:VARIANT: GENIE POWERS
Wishes. The genie power to grant wishes is legendary among mortals. Only the most potent genies, such as those among the nobility, can do so. A particular genie that has this power can grant one to three wishes to a creature that isn't a genie. Once a genie has granted its limit of wishes, it can't grant wishes again for some amount of time (usually 1 year), and cosmic law dictates that the same genie can expend its limit of wishes on a specific creature only once in that creature's existence.
To be granted a wish, a creature within 60 feet of the genie states a desired effect to it. The genie can then cast the wish spell on the creature's behalf to bring about the effect. Depending on the genie's nature, the genie might try to pervert the intent of the wish by exploiting the wish's poor wording. The perversion of the wording is usually crafted to be to the genie's benefit.