D&D (2024) New One D&D Playtest Document: 77 Pages, 7 Classes, & More!

There's a brand new playtest document for the new (version/edition/update) of Dungeons of Dragons available for download! This one is an enormous 77 pages and includes classes, spells, feats, and weapons.


In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This playtest document presents updated rules on seven classes: Bard, Cleric, Druid, Monk, Paladin, Ranger, and Rogue. This document also presents multiple subclasses for each of those classes, new Spells, revisions to existing Spells and Spell Lists, and several revised Feats. You will also find an updated rules glossary that supercedes the glossary of any previous playtest document.


 

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yes, but the point that they got ever more exhausted remains, whether the fight ends after 12 rounds no matter what, or whenever one of the two is no longer able or willing to continue (which in rare cases took over 50 rounds)

In fact by then they were nowhere near in fighting form, they just were able to still stand
I mean using this logic, no one can 'go forever' on long rest either because they will eventually die.

Those whole argument is based on a bad premise that we can or even should compare D&D characters to real humans AND that we can compare the relative health of an Earth human with a D&D character who only ever loses HP and gain conditions.

What happens in real life is completely irrelevant, just like every time people try to verisimilitude D&D.
 

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Boxing was about being exhausted after one box fight, instead of being fresh for the next encounter.
Pick something else if you prefer, the principle applies to literally anything

I figured a real world example makes more sense than some fictional nonsense, but apparently you rather have fictional stuff where anything is however you like it. Not sure why anyone should be convinced by fiction, but you do you
To be fair, real world exhaustion really has nothing to do with the simplified hit point/exhaustion mechanics of D&D. Is it really relevant to compare a real world exhaustion example to compare to game mechanics that don't reflect it?
 


I mean using this logic, no one can 'go forever' on long rest either because they will eventually die.
not sure how that is relevant, at all

Those whole argument is based on a bad premise that we can or even should compare D&D characters to real humans AND that we can compare the relative health of an Earth human with a D&D character who only ever loses HP and gain conditions.

What happens in real life is completely irrelevant, just like every time people try to verisimilitude D&D.
No it isn’t, I do not want a game that is completely unrealistic.

If you enjoy playing John Wick, the game, be my guest, I assume that is what you meant by ‘modern storytelling’. I would be bored out of my mind with that though, can’t think of anything I want to see or play less
 

To be fair, real world exhaustion really has nothing to do with the simplified hit point/exhaustion mechanics of D&D. Is it really relevant to compare a real world exhaustion example to compare to game mechanics that don't reflect it?
agreed, it is drastically simplified, it still is closer to realistic than simply getting your powers back, like per encounter recharge would

I never said it is realistic, only that it is more realistic
 

because they are designed for a SR recharge, on LR they would be different.

Take the Warlock for example, two spells per SR with an expectation of 2 SR per day.
Give it 6 spells and get rid of the SR recharge and all you did is gain flexibility and remove the power dependency on when and how often you get SRs. To me that is nothing but benefits.

Recharge per SR should die
Were it that simple.

The problem with warlock magic is that it's toploaded. You can't just double or triple the slots per day because it really does throw the math off. Which would you prefer: 4 first, 3 second and 2 third level spells or 6 third?
 

If you want the game's pace to revolve around dailies out of some personal preference, just say so and leave it at that. We don't need to go into strained analogies to justify preferences. It's okay to just prefer things a certain way without it being written in the stars.
I prefer it, it is more flexible with less power imbalance, and to me it is more realistic ;)

There never was a need for you to try to counter it, in the first place
 

Were it that simple.

The problem with warlock magic is that it's toploaded. You can't just double or triple the slots per day because it really does throw the math off. Which would you prefer: 4 first, 3 second and 2 third level spells or 6 third?
I am perfectly ok with adjusting the Warlord further, but the simple case brought my point (about how SR recharge has only downsides) across just fine
 


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