D&D (2024) What type of ranger would your prefer for 2024?

What type of ranger?

  • Spell-less Ranger

    Votes: 59 48.4%
  • Spellcasting Ranger

    Votes: 63 51.6%


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Then you should be able to acknowledge where I explicitly stated that your concern wasn't going to happen and that splitting Survival, among other things, is why it isn't going to happen.
Oh, I acknowledge you’ve made that claim. You’ve been quite explicit about dismissing my concerns. That doesn’t mean I need to agree that this concerns are so easily dealt with.

Look, I’m glad you’re writing a game system that you think will work for you. And that you’ve got all the possible kinks worked out. But stating unequivocally that if 5e would just adopt your ideas, it would all work out fine is a bridge too far.

It works for you (and I assume your play-testers). Can you not accept that there are 5e players who do like the skill system the way it is? And that your system (no matter how well you thought it out) would be seen as a negative? Without assuming we aren’t reading your posts or understanding your ideas?
 

"Would you prefer a Ranger that uses magic, or one that doesn't?"
"I'd prefer to argue about the definition of magic."
"Ah." (checks wrist) "Woah, look at the time. Gotta run, have a nice day, etc."
Sorry, this is a non-starter too.

When you design your Ranger that uses magic vs one that doesn't, you have to eventually make mechanical designs. If your mechanical designs are literally just spells with the serial numbers filed off, then we come to a problem of definition and what we're really doing.

What difference does it matter between Conjure Volley being MAGIC vs being an impossible display of skill? If there is a difference, then we need to discuss it, and that discussion will be rooted in what we both consider to be "magic." Thus, the definition actually matters.
 

Fantastical.
Ok. I'm in on the joke now.

So, essentially, it's ok to call something Fantastical, but if you call something Magical, you're breaking a taboo and taking things too far. It's ok for something to be Fantastical, but if you dare say it seems magical, which, I mean, there's not much difference between Fantastically cutting down a Hydra and Magically cutting down a Hydra, you've crossed a line.

Is Star Trek also Fantastical? If not, what do we call supernatural things that happen there? And what does that mean for ye olde quote about sophisticated technologly = magic?
 

Make a Fighter version of Scout, and I’m really not sure why you’d need a whole other class.

That would be great! As long as it’s in the PHB, I don’t care what you call it.

It needs to be a (nature) skill monkey, just a little less so than a rogue scout.
 

Sorry, this is a non-starter too.

When you design your Ranger that uses magic vs one that doesn't, you have to eventually make mechanical designs. If your mechanical designs are literally just spells with the serial numbers filed off, then we come to a problem of definition and what we're really doing.

What difference does it matter between Conjure Volley being MAGIC vs being an impossible display of skill? If there is a difference, then we need to discuss it, and that discussion will be rooted in what we both consider to be "magic." Thus, the definition actually matters.
i shouldn't be unable to use my trained skill to fire lots of arrows because of a counterspell or antimagic zone
 

To talk more about being Fantastical.

So it's not ok for the Ranger to cast spells, because that's Magic, but if the Ranger is really Fantastical and can do supernatural things identical to magic, that's too far? I'm afraid I've lost the plot again.

i shouldn't be unable to use my trained skill to fire lots of arrows because of a counterspell or antimagic zone
This is the best argument so far. But what if there's a School of Magic called "Big Strongman Abilities" that's immune to antimagic and counterspell? Or maybe we'll call it "Fantastical."
 

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