In my game a simple "I check for traps" is adequate.
Adequate for what? Again, you seem to be operating under the baseline assumption that making a check is a desirable thing, and that an action description must be adequate for one to be earned. This is not the case in my games.
That wasn't adequate in your example. I assume we agree that I am still playing D&D.
Yes, of course you’re still playing D&D.
You require a description of the actions PCs make beyond "I check the door for traps". If, in your judgement, there is still a risk of failure you ask for a roll of the dice. Their action as described only met the minimum requirement for potential success.
I ask that players clearly state both what they want to accomplish and what their character does to try to accomplish it when they declare an action. That’s not a minimum requirement for potential success; indeed, an action that includes both of those things may or may not have a chance of success, may or may not have a chance of failure, and may or may not have meaningful stakes. That’s why I ask that players include both, because without them, I can’t determine whether or not it can succeed or fail and has consequences. If that’s a “minimum requirement” for anything, it’s a requirement for a declaration of action, not for a chance of success.
If, in your judgement, there is no chance of failure based on the action they describe they automatically succeed.
To be more precise, I base that judgement not on how they describe the action, but on how suited the action is to the goal.
I don't see where I'm misrepresenting anything. In the case where you decide a roll is still required, you were not convinced that the action as described was automatically successful.
It’s not a matter of trying to convince me of something. It’s a matter of trying to select an approach with minimum risk of and/or stakes for failure.
If it's the word "describe" that your hung up on ... what's an acceptable alternative phrasing? Because while I don't care for the style, there's nothing wrong with it. If I'm describing what people do I want to be accurate, there are many ways of playing the game.
The
phrasing isn’t what I care about, the
framing is. You’re presenting a scenario where the players want to make rolls and to do so they must convince me to let them do so, by describing their actions “adequately” (whatever that means). The reality is simply that we are following the play pattern described in the how to play rules - I describe the environment, the players describe what they want to do, and I determine the results, potentially calling for a die roll to resolve any uncertainty in the results, and then describe the results, restarting the loop in the process.