mamba
Legend
given what else they could fill them with, I doI don't consider more beast in the monster manual bad use of pages.
given what else they could fill them with, I doI don't consider more beast in the monster manual bad use of pages.
The worst familiar in the game, in some ways, sure. I guess at least it doesn’t cost 10 gold or whatever?All subclasses have a good use for it. So at this point it's just miss named for backwards compatible sake.
And now that it is a bonus action, you can cast call lighting, turning into an animal and run away (badger burrowing FTW). But I expect it to mostly be utility (mouse scouting).
And they all have familiar as well. Which has all sorts of good utility as well.
Yeah we are just gonna disagree on that being the last problem.I really like all the druid changes right now. There is just that one problem left to solve. Moon druid being a wolf / spider / not mammoth at high levels.
I've been pretty clear that I never want the druid to ever have look in the Monster Manual for their class abilities.That's kind of the point of the sub-class. To make use of the MM.
To be the beast.
What if you put a wolf template in the monster manual?
Wolf: CR 1+
Str: 12+½ CR ...
AC: 12+½ CR
To-hit: 4+½ CR
Pact tactics...
Then DM and druid could both scale it as they please. And it saves space.
I disagree on the later. Beasts in the PHB is like Spells in the PHB and Feats in the PHB. It's a selection of options for a class, not wasted pagecount at all. Each beast doesn't take up a lot of room for the PHB. It's not like you need background and history and culture and a list of strategy for how to DM each and a picture - it's just a stat block. Less space than a lot of spells.I've been pretty clear that I never want the druid to ever have look in the Monster Manual for their class abilities.
A new player should never have to buy the Monster Manual to play their Druid and the PH should never have a bunch of Monster Manual stat blocks reprinted in the appendix, when those pages can be used for something more important. It's a waste of pagecount.
For the PHB I am perfectly fine with just one that focuses on combat beast forms. I don't find it weird at all. The druid has too many focus aspects, and devoting a subclass to each for the PHB makes sense to me. Plenty of time for future expansion books with subclasses that expand on those.Yep. Wildshape isn’t fixed until that issue is fixed.
That, and it’s bonkers to have only 1 subclass that actually uses a core class feature in the way most people would imagine it being used, only 1 subclass that really uses it well. Just…astonishingly weird decision.
I disagree on the later. Beasts in the PHB is like Spells in the PHB and Feats in the PHB. It's a selection of options for a class, not wasted pagecount at all. Each beast doesn't take up a lot of room for the PHB. It's not like you need background and history and culture and a list of strategy for how to DM each and a picture - it's just a stat block. Less space than a lot of spells.
The base class should allow for a decent amount of combat utility with wildshape.For the PHB I am perfectly fine with just one that focuses on combat beast forms. I don't find it weird at all. The druid has too many focus aspects, and devoting a subclass to each for the PHB makes sense to me. Plenty of time for future expansion books with subclasses that expand on those.
Exactly. But now worse, because you don't get anything like that massive potential hit point pool to let you soak a ton of damage even if you didn't contribute much offence. Current moon druids are amazing at low levels, decline quickly through middle levels, become great when they are buoyed up by elemental shapes at level 9, and slowly lose potency until they get almost infinitely durable with unlimited wild shapes at 20. This is obviously not great design, but at least they are never terrible (the problem is that they are sometimes too good).My biggest issue with this Druid (and I like it very much overall) is the Moon Druid beast options. IF they give us a lot more and better higher HD beasts, it's fine or even good. But if you take this with the existing beasts, it has the same problems as always. That being higher level beasts are way too weak, and the beast wildshape options just don't scale well with level. Great at level three, and terrible at level 9 or so and thereafter.
I disagree on the later. Beasts in the PHB is like Spells in the PHB and Feats in the PHB. It's a selection of options for a class, not wasted pagecount at all. Each beast doesn't take up a lot of room for the PHB. It's not like you need background and history and culture and a list of strategy for how to DM each and a picture - it's just a stat block. Less space than a lot of spells.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.