Planescape Planescape Pre-order Page Shows Off The Books!

You can now pre-order Planescape: Adventures in the Multiverse from D&D Beyond. The set comes out on October 17th.

Scroll down through the comments to see more various peeks at the books!



  • Discover 2 new backgrounds, the Gate Warden & the Planar Philosopher, to build planar characters in the D&D Beyond character builder
  • Channel 7 otherworldly feats, new intriguing magic spells & more powered by planar energies
  • Explore 12 new ascendant factions, each with distinct cosmic ideologies
  • Face over 50 unusual creatures including planar incarnates, hierarch modrons, and time dragons in the Encounter Builder
  • Journey across the Outlands in an adventure for characters levels 3-10 and 17
  • Adds adventure hooks, encounter tables, maps of Sigil and the Outlands & more to your game
This 3 books set comprises:
  • Sigil and the Outlands: a setting book full of planar character options with details on the fantastic City of Doors, descriptions of the Outlands, the gate-towns that lead to the Outer planes, and more
  • Turn of the Fortunes Wheel: an adventure set in Sigil and the Outlands designed for character levels 3-10 with a jump to level 17
  • Morte’s Planar Parade: Follow Morte as he presents over 50 inhabitants of the Outer Plane, including incarnates, hierarch modrons, time dragons, and more with their stats and descriptions


2321b38bdbc2d8e550f36556ba5a79e9_1920_KR.png
 

log in or register to remove this ad

I'll probably cause a number of Planescape fans aneurysms with this, but...

Sigil is a giant city like Waterdeep or Sharn. The Outlands acts kinda like the surrounding countryside. The spire Sigil is on is completely nonmagical, but the farther you go from it, the more magic returns and eventually you reach the "edge" of the Outlands where it borders on another outer plane and the Outlands takes on some characteristics of said plane. That allows you to have some adventures near certain planes that would kill low level adventurers if it was set directly on said plane. In that way, it acts like a buffer for less powerful adventurers who aren't ready to go into the Abyss yet.

Now, that's not to say it's safe; there are divine realms like the Ithilid God-brain and there are their own type of planar inhabitants, but it's a slight bit easier to adventure in than most places. So Planescape has usually tried to use the Outlands as a place to adventure in until you're ready for the harsher places like Limbo or the Abyss.

... But them sods always go running off to the nearest portal to Carceri and get themselves put in the dead book. Ya can't teach 'em.

It occurs to me that the Outlands function like the Border Elemental does towards the more dangerous full elemental planes and to a lesser extent the Elemental Chaos.
 

log in or register to remove this ad

This isn't Chronicles of Darkness, alot of folks care about setting canon, D&D players, video game fans, novel fans, etc..., you create needless division and get a rep for lazy writing doing that, unless the setting is designed like CoD from the get go, which D&D wasn't.
and yet WotC said that there is not one true canon and eg the Dragons (Fizban) and the Giants (Bigby) have different ideas about the origin of the worlds.

Mankind has not one agreed upon answer to this, why should D&D. Whether there is one and which one it is, is ultimately up to the DM anyway, WotC just makes suggestions
 

and yet WotC said that there is not one true canon and eg the Dragons (Fizban) and the Giants (Bigby) have different ideas about the origin of the worlds.

Mankind has not one agreed upon answer to this, why should D&D. Whether there is one and which one it is, is ultimately up to the DM anyway, WotC just makes suggestions

I care what WotC says about the matter when they start making sense.
 



In my game Sigil become a ring for a short of time because the City needs more space. Then it opens, the borders of the ring start to grow, and after the ring closes becoming a toroid again.

The ambiguity of the lore is intentional. The lore is more a source of inspiration to create your own stories and world instead a railroad with only one path to be walked.
 



I care what WotC says about the matter when they start making sense.
Of all the millions players of the game only a slice have heard about Planescape.
Of all the thousands of players that have heard of Planescape only a slice know enough about the lore to be able to pick these things apart.
Of all hundreds of people who know enough about Planescape lore only a slice get offended when WotC make a change to it.

30 years and two generations of designers later… things are gonna change. In short get over it, or change it back.
 

"new intriguing magic spells & more powered by planar energies" does anyone have any idea what these spells & more powered by Planar energies are? What's the and more, magic items? Warlock invocations?
 

Related Articles

Remove ads

Remove ads

Top