Planescape Planescape Pre-order Page Shows Off The Books!

You can now pre-order Planescape: Adventures in the Multiverse from D&D Beyond. The set comes out on October 17th.

Scroll down through the comments to see more various peeks at the books!



  • Discover 2 new backgrounds, the Gate Warden & the Planar Philosopher, to build planar characters in the D&D Beyond character builder
  • Channel 7 otherworldly feats, new intriguing magic spells & more powered by planar energies
  • Explore 12 new ascendant factions, each with distinct cosmic ideologies
  • Face over 50 unusual creatures including planar incarnates, hierarch modrons, and time dragons in the Encounter Builder
  • Journey across the Outlands in an adventure for characters levels 3-10 and 17
  • Adds adventure hooks, encounter tables, maps of Sigil and the Outlands & more to your game
This 3 books set comprises:
  • Sigil and the Outlands: a setting book full of planar character options with details on the fantastic City of Doors, descriptions of the Outlands, the gate-towns that lead to the Outer planes, and more
  • Turn of the Fortunes Wheel: an adventure set in Sigil and the Outlands designed for character levels 3-10 with a jump to level 17
  • Morte’s Planar Parade: Follow Morte as he presents over 50 inhabitants of the Outer Plane, including incarnates, hierarch modrons, time dragons, and more with their stats and descriptions


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It occurs to me that the Outlands function like the Border Elemental does towards the more dangerous full elemental planes and to a lesser extent the Elemental Chaos.
I kinda feel upon reflection that the Outlands and the Elemental Chaos share a lot in common as being the "won't kill you as quickly" parts of the planes. Something I will have to consider the next time I run Planescape.
 

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Of all the millions players of the game only a slice have heard about Planescape.
Of all the thousands of players that have heard of Planescape only a slice know enough about the lore to be able to pick these things apart.
Of all hundreds of people who know enough about Planescape lore only a slice get offended when WotC make a change to it.

30 years and two generations of designers later… things are gonna change. In short get over it, or change it back.

I don't have to get over anything, I can critize it and push for better in the future.
 

For me the Outlands is made unique by the gate towns and Sigil. They are the border between the weird but recognizable part of a campaign vs the truly bizarre stuff that’s happening on the outer planes.

Very cool if the Modron march will feature somewhere in the adventure - just as long as it isn’t a weak sauce attempt to cover every area with a light touch. I’d prefer to see something deep in four or five locations than trying to reach every plane of existence.

People need to realize that you can’t catalogue and quantify the planes - they’re infinite. What we need are examples and inspiration.
 



I kinda feel upon reflection that the Outlands and the Elemental Chaos share a lot in common as being the "won't kill you as quickly" parts of the planes. Something I will have to consider the next time I run Planescape.

I think that's more the Border Elemental are then the Elemental Chaos, because both the Outlands and the Border Elemental are like the material, but infused with the planar energies of other Outer and Inner Planes respectively, while I see the Elemental Chaos as like the energy planes, but less dangerous.
 

and yet WotC said that there is not one true canon and eg the Dragons (Fizban) and the Giants (Bigby) have different ideas about the origin of the worlds.

Mankind has not one agreed upon answer to this, why should D&D. Whether there is one and which one it is, is ultimately up to the DM anyway, WotC just makes suggestions

People using the "Well they own it so canon i what they want." remind me of some Star Wars fans. "Well Disney/Hasbro owns it so it doesnt matter what came before, what they say GOES."

Like ownership somehow implies their naughty word doesn't stink.

What a world.
 

You can do whatever you want at your home game, nothing ever stopped you, that isn't the point of setting canon.
sure, but that doesn’t mean there cannot be different and contradictory ideas in books, that just means there is no definitive answer in canon.

Whether some dragon still is a god or not is not something I am going to worry about even if there were one answer in canon, that is such a minor detail - and given the last part of your answer you did not care for the canon when there was only one answer either, only now that there are more do you care ;)

When you could deviate from canon then, you can choose your canon now

Yep Chronepsis, Dragon God of Fate, Judgement, and Death, has his afterlife shown on the map, suggesting as far as Planescape is concerned, his demotion from God to Great Wyrm in FToD never happened. 5e lore contradicts itself again. This time I'm glad because that was a mess.
 

As an MtG player, I'm starting to get use to WotC releases with amazing artwork and mid content, and I wasn't so big on the last few D&D releases, so I'm definitely on the fence here. I'll wait and see how it reviews.
 


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