darjr
I crit!
That’s awesome!Wow, this just released yesterday afternoon, and there have already been thousands of downloads!
But you gotta know where you posted that, how many thousands?

That’s awesome!Wow, this just released yesterday afternoon, and there have already been thousands of downloads!
Yeah, this feels like a general dissatisfaction with inspiration, rather than "hey, we've got an affirmative better idea."Luck feels awkward and more confusing then inspiration without much benefit.
repeating for emphasisI think the wizard subclass features should be based around short rest usage instead of PB per long rest to encourage wizards to want to take more than one short rest per day.
Sounds like a good thing to add to your feedback when you send it!!repeating for emphasis
On a whim, I decided to spend the $10 on the TotV Alpha because a) I was curious and b) I do want to "reward" Kobold for taking a stand against WotC by using ORC for this project.
I like the fighter a lot, and I think all 4 the classes have at least one interesting tweak. Monster stat blocks are lean, including interesting abilities. Splitting races into mix-and-match Lineage and Heritage is a good idea.
It looks like Luck and Doom are the main new mechanics, both of which seem interesting. I especially like how Doom gives the GM formal tools instead of assuming they will fudge.
All in all it is an interesting, if safe, take on standard 5E and would probably be worth running a playtest over the course of a half dozen sessions. With the playtest responses due by early September, though, I'm not likely to get the chance.
Really liking the monster stat blocks! I love how Perception and Stealth are right out there, and how terse everything is inside of the stat block.
Huge. No idea why this isn't the standard (and it will be in any PDFs I create herein out)Awesome!
I'm a big fan Perception and Stealth right there in the main stat block as well!