Planescape Planescape Pre-order Page Shows Off The Books!

You can now pre-order Planescape: Adventures in the Multiverse from D&D Beyond. The set comes out on October 17th.

Scroll down through the comments to see more various peeks at the books!



  • Discover 2 new backgrounds, the Gate Warden & the Planar Philosopher, to build planar characters in the D&D Beyond character builder
  • Channel 7 otherworldly feats, new intriguing magic spells & more powered by planar energies
  • Explore 12 new ascendant factions, each with distinct cosmic ideologies
  • Face over 50 unusual creatures including planar incarnates, hierarch modrons, and time dragons in the Encounter Builder
  • Journey across the Outlands in an adventure for characters levels 3-10 and 17
  • Adds adventure hooks, encounter tables, maps of Sigil and the Outlands & more to your game
This 3 books set comprises:
  • Sigil and the Outlands: a setting book full of planar character options with details on the fantastic City of Doors, descriptions of the Outlands, the gate-towns that lead to the Outer planes, and more
  • Turn of the Fortunes Wheel: an adventure set in Sigil and the Outlands designed for character levels 3-10 with a jump to level 17
  • Morte’s Planar Parade: Follow Morte as he presents over 50 inhabitants of the Outer Plane, including incarnates, hierarch modrons, time dragons, and more with their stats and descriptions


2321b38bdbc2d8e550f36556ba5a79e9_1920_KR.png
 

log in or register to remove this ad

Somewhere between blowing up the realms and keeping every tiny detail there has to be a compromise.
it smacks of not wanting one defined canon and giving the DMs options to me.

People on our one world have all kinds of ideas about the origin of things, why would that be any different on the multitude of D&D worlds

Sure, you can argue that some dragon being a god in Planescape but no longer in Fizban’s is an oversight and lazy, and you may be right, it just is not of the least interest to me, regardless of whether it is a ‘bug’ or not, so it is not something I care about
It always tickles me that one line in a bum-fuzzled paperback product from 1986 that was rushed out as one of five other books released that same month becomes a point of certainty that would actually spoil a persons enjoyment of a completely different product 25 years later. It continually amazes me.

I mean these oracles of wisdom and foresight were just writers like everyone else. Sure they were first. But first definitely isn’t best. I loved reading them but I don’t go complaining that the 20 leading drow houses of Menzoberranzan aren’t the same now as they were then.
 
Last edited:

log in or register to remove this ad

I think a Fiend/Celestial focused Manual of the Planes style book would be a logical followup to Fizban and Bigby.
Focusing on fiends and celestials would be a mistake. Everyone else on the Great Wheel has gotten a lot less attention than they have.

In any case, it's super-weird that we're this late into 5E and there isn't a Manual of the Planes out.
 

Focusing on fiends and celestials would be a mistake. Everyone else on the Great Wheel has gotten a lot less attention than they have.

In any case, it's super-weird that we're this late into 5E and there isn't a Manual of the Planes out.

Celestials haven't gotten much attention yet and until they figure out how to make Slaads Chaotic Neutral, instead of Chaotic Evil, they will just annoy me.

Modrons will get enough attention in this book.
 

Focusing on fiends and celestials would be a mistake. Everyone else on the Great Wheel has gotten a lot less attention than they have.

In any case, it's super-weird that we're this late into 5E and there isn't a Manual of the Planes out.
Mearls laid our their logic way early on: they had the initial goal of not putting out any books with "legacy" titles as they had in 3E and 4E.

Using Giends % Celestials as shorthand for the Outsiders. A book that went over the denizens of the 16 Outer Planes (and I would expect a book to be about the who more than the where) and their mythic origins and relationships...

And the Elemental Planes feel like they are worth their own book, too.
 

Mearls laid our their logic way early on: they had the initial goal of not putting out any books with "legacy" titles as they had in 3E and 4E.
I'm not sure his opinions back in 2014 count for much at this point.

But call it what you like: A more detailed toolkit for using the planes, especially for those who don't want to focus (or even use) Sigil and the Outlands is needed, including more detail on how DMs can roll their own planes or even whole multiverses.
 

I'm not sure his opinions back in 2014 count for much at this point.

But call it what you like: A more detailed toolkit for using the planes, especially for those who don't want to focus (or even use) Sigil and the Outlands is needed, including more detail on how DMs can roll their own planes or even whole multiverses.
I get the desire for such a book, but I hardly think it is needed. I can still use my 1e and 4e versions pretty much as is
 

I get the desire for such a book, but I hardly think it is needed. I can still use my 1e and 4e versions pretty much as is
So can I.

But the majority of 5E gamers have never seen those books and have no idea that the excellent 3E Manual of the Planes contains a lot of stuff beyond outdated stats.

They couldn't have predicted it back in 2014, but there are more 5E gamers than all previous generations of D&D players combined. Giving them the tools their predecessors had isn't flooding the market, it's ensuring they stick around long term.

That doesn't mean we need to retread every publication from the past -- the market for a 5E Great Glacier or a 5E Howl from the North is likely incredibly small -- but the tentpoles? After 10 years, we should expect to see them appear in new and hopefully improved versions. (Start with the best version of the past takes and start from there.)
 

Mearls laid our their logic way early on: they had the initial goal of not putting out any books with "legacy" titles as they had in 3E and 4E.

Using Giends % Celestials as shorthand for the Outsiders. A book that went over the denizens of the 16 Outer Planes (and I would expect a book to be about the who more than the where) and their mythic origins and relationships...

And the Elemental Planes feel like they are worth their own book, too.
I'm kind of agreeing, but disagreeing as well. They could definitely create a Fizbans-esque "Guide to Fiends and Celestials", but doing so would likely leave little room for describing the Planes themselves after 1/3 of the page count goes inevitably to the bestiary and many more pages go to lore and such. I guess having individual "Guide to Fiends" and "Guide to Celestials" would work better, but I'm still not sure that would give room for, again, the Planes themselves (plus where do Mechanus and Limbo go? I guess you can put one in each book, but that seems a bit clunky)

Honestly, the best route would be an extraplanar monster book and a separate Manual of the Planes book (under a different name), but would 5e do that? I guess how well Planescape is received might go a long way towards answering that...
 
Last edited:

Honestly, the best route would be an extraplanar monster book and a separate Manual of the Planes book, but would 5e do that? I guess how well Planescape is received might go a long way towards answering that...
Yeah, I think we're in a Ravenloft situation here and with all WotC books. If a zillion people buy Planescape, we will be getting more planar sourcebooks. If they don't, we won't.
 

The ship battle rules in Spelljammer weren't a big problem, IMO: they match up either Ghosts of Saltmarsh and other 5E vehicle systems.

The lack of any solid content for populating the universe is such a miscalculation, though: a big. Hapter of Adventure location and generation tools and hooks would have sealed the deal.

Actually the rules for Spelljamming were not fine, the rules for landing on planets for example don't work.
 

Related Articles

Remove ads

Remove ads

Top