• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Planescape Planescape Pre-order Page Shows Off The Books!

Take a look at the books, poster map, and DM screen!

You can now pre-order Planescape: Adventures in the Multiverse from D&D Beyond. The set comes out on October 17th.

Scroll down through the comments to see more various peeks at the books!



  • Discover 2 new backgrounds, the Gate Warden & the Planar Philosopher, to build planar characters in the D&D Beyond character builder
  • Channel 7 otherworldly feats, new intriguing magic spells & more powered by planar energies
  • Explore 12 new ascendant factions, each with distinct cosmic ideologies
  • Face over 50 unusual creatures including planar incarnates, hierarch modrons, and time dragons in the Encounter Builder
  • Journey across the Outlands in an adventure for characters levels 3-10 and 17
  • Adds adventure hooks, encounter tables, maps of Sigil and the Outlands & more to your game
This 3 books set comprises:
  • Sigil and the Outlands: a setting book full of planar character options with details on the fantastic City of Doors, descriptions of the Outlands, the gate-towns that lead to the Outer planes, and more
  • Turn of the Fortunes Wheel: an adventure set in Sigil and the Outlands designed for character levels 3-10 with a jump to level 17
  • Morte’s Planar Parade: Follow Morte as he presents over 50 inhabitants of the Outer Plane, including incarnates, hierarch modrons, time dragons, and more with their stats and descriptions


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The Lady of Pain is probably, to me — a younger D&D fan — one of the best things to come out of TSR-era D&D. She embodies a certain punk-divinity where you can't label here and her influence is definitely felt. By making the Lady of Pain have no stat block and basically never interact with anyone, she becomes more of a weather phenomenon then a character. This is fitting if you want to portray her godly mystery, a thing that cannot be defined or understood no matter how hard you try, and even the DM cannot figure out what this Anomaly is.

However, I see a lot of value in building the Lady of Pain's character. I see her as a contemporary to the 5E Raven Queen, both women being outside the typical definition of godhood, both women being mute, both women being inscrutable, and both women dealing with a certain esoteric or occult mystery that brings a unique tone out of the game that I very much enjoy.

The Raven Queen has an implied goal, and the Lady of Pain almost does. It'd be more interesting to me if the Lady of Pain did have something she wanted or was seeking out or wanted to protect. And if that's Sigil, ok, but why? The idea of the metanarrative only existing as long as she exists can go a long way for me. But why is she the Lady of Pain? Is it because pain is necessary for life/order/society to flourish? Is it another reason?

So maybe not building the character so much as exploring the symbol the Lady of Pain represents could be a great way to innovate the character while sticking true to the original idea.
 

The Lady of Pain is probably, to me — a younger D&D fan — one of the best things to come out of TSR-era D&D. She embodies a certain punk-divinity where you can't label here and her influence is definitely felt. By making the Lady of Pain have no stat block and basically never interact with anyone, she becomes more of a weather phenomenon then a character. This is fitting if you want to portray her godly mystery, a thing that cannot be defined or understood no matter how hard you try, and even the DM cannot figure out what this Anomaly is.

However, I see a lot of value in building the Lady of Pain's character. I see her as a contemporary to the 5E Raven Queen, both women being outside the typical definition of godhood, both women being mute, both women being inscrutable, and both women dealing with a certain esoteric or occult mystery that brings a unique tone out of the game that I very much enjoy.

The Raven Queen has an implied goal, and the Lady of Pain almost does. It'd be more interesting to me if the Lady of Pain did have something she wanted or was seeking out or wanted to protect. And if that's Sigil, ok, but why? The idea of the metanarrative only existing as long as she exists can go a long way for me. But why is she the Lady of Pain? Is it because pain is necessary for life/order/society to flourish? Is it another reason?

So maybe not building the character so much as exploring the symbol the Lady of Pain represents could be a great way to innovate the character while sticking true to the original idea.
I don’t want the Lady to have any implied desires or goals stated by the game. I have no interest in her being like the Raven Queen.

She should be an enigma like the Mourning from Eberron, any answers are purely for a DM to decide.
 


Parmandur

Book-Friend
Setting, monsters, an adventure and a screen. They've been pretty clear about that.
And a map! Moat D&D books don't have Spwcies or Class options, and they did test some for this product. Looks like people didn't want them.

Actually, based on the Feats from those tests that look to be makingnit in, that should co er any Planetouched variants one could want...want an Aecsdian Dwarf? Done. An Ysgardian Elf? Easy.
 

BB Shockwave

Explorer
I don't see the Friendly Fiend shop, hope Akin is still around though, if Shemeshka is! ;)
The Smoldering Corpse bar could mean Ignus from Planescape Torment would be recruitable there, potentially...

This would have had me at "hierarch modrons", but beyond that, the store-exclusive covers and the maps look amazing.

I'm thinking the level 17 part of the adventure will have the options of doing a time skip or just filling in your own adventure for the intervening levels.
Yes, had me at that and the map and especially Shemeshka. 'cause I know all this art also means Icons of the Realms minis for them!

On the Morte's Planar Parade cover, I recognize the bariaur, the decaton modron, and the Eater of Knowledge (?), but I don't know what that four armed sword thing is. Any ideas?
I think it is a type of Inevitable. New design for the Zelekhut, maybe?
 
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Why. This is not really a player facing product. I see no point in them being in the book over stuff for the GM, who the case is meant for, being in there.

Like I want pretty much none of the things you are asking for in this book, they can be in a book that is meant to be player facing.

"Plethora of Player Options" sure sounds like player facing product to me, if it's not meant to be they should stop selling its as one.
 

BB Shockwave

Explorer
Bit sad that the rogue modron pc race didn’t sneak in there.

I feel given that we have Warforged and Autognomes as playeable, they are kinda superfluous as yet another construct race.
It would have been interesting, but from my interactions with Nordom in Torment, I feel Rogue Modrons work best as NPCs. They would be hard to motivate to go on quests and do all the various adventuring activities on their own.
 

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