Planescape Planescape Pre-order Page Shows Off The Books!

You can now pre-order Planescape: Adventures in the Multiverse from D&D Beyond. The set comes out on October 17th.

Scroll down through the comments to see more various peeks at the books!



  • Discover 2 new backgrounds, the Gate Warden & the Planar Philosopher, to build planar characters in the D&D Beyond character builder
  • Channel 7 otherworldly feats, new intriguing magic spells & more powered by planar energies
  • Explore 12 new ascendant factions, each with distinct cosmic ideologies
  • Face over 50 unusual creatures including planar incarnates, hierarch modrons, and time dragons in the Encounter Builder
  • Journey across the Outlands in an adventure for characters levels 3-10 and 17
  • Adds adventure hooks, encounter tables, maps of Sigil and the Outlands & more to your game
This 3 books set comprises:
  • Sigil and the Outlands: a setting book full of planar character options with details on the fantastic City of Doors, descriptions of the Outlands, the gate-towns that lead to the Outer planes, and more
  • Turn of the Fortunes Wheel: an adventure set in Sigil and the Outlands designed for character levels 3-10 with a jump to level 17
  • Morte’s Planar Parade: Follow Morte as he presents over 50 inhabitants of the Outer Plane, including incarnates, hierarch modrons, time dragons, and more with their stats and descriptions


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I like the adventure is going to be 96 pages. Well to be exact I will like that it is 96 pages if it's a decent quality adventure, but ones with more page space I tend to prefer.
Spelljammer ended up having quite a good campaign, I think precisely because it was focused and not drawn out to hundreds of pages. 96 pages is a little more room to breath, but tight enough to help mitigate sprawl.
 

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I like the adventure is going to be 96 pages. Well to be exact I will like that it is 96 pages if it's a decent quality adventure, but ones with more page space I tend to prefer.
For those who don't use adventures, it's a waste of space, BUT that doesn't mean we know its quality yet.
 





I don't think the 5e setting will fully follow any of these guidelines written by David "Zeb" Cook" from things mentioned in page 74 from Sigil and Beyond of the original boxed set:
1. It's not science fiction, avoid anything not medieval in flavor. No blasters as neat weapons, intra-city teleportation systems and crystal ball phone systems.
2. It ain't a 20th century world either, there's no travel agents, assembly lines, or general stores.
3. Don't treat magical items like machinery.

I'd argue some of those rules got broken by Monte Cook and Colin McComb when they took over the writing of the campaign setting. And others will be broken by D&D being what D&D has become in later editions. Like intra-city teleportation could exist because Teleportation Circle exists, and 5e is going to not have any rules about teleportation from Sigil to somewhere else in Sigil not working. That would be crippling a bunch of characters if their class or subclass abilities are dependent on such things.

Most groups will find that those guidelines are too limiting, but they won't go all the way against them.
 

For those who don't use adventures, it's a waste of space, BUT that doesn't mean we know its quality yet.
Recent adventures have been where they've stashed setting information, for good or for ill. So even people who won't use the adventure will likely find stuff they want in there. Strixhaven, for instance, puts a lot of info about the campus in their adventure, annoyingly.
 



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