Planescape Planescape Pre-order Page Shows Off The Books!

You can now pre-order Planescape: Adventures in the Multiverse from D&D Beyond. The set comes out on October 17th.

Scroll down through the comments to see more various peeks at the books!



  • Discover 2 new backgrounds, the Gate Warden & the Planar Philosopher, to build planar characters in the D&D Beyond character builder
  • Channel 7 otherworldly feats, new intriguing magic spells & more powered by planar energies
  • Explore 12 new ascendant factions, each with distinct cosmic ideologies
  • Face over 50 unusual creatures including planar incarnates, hierarch modrons, and time dragons in the Encounter Builder
  • Journey across the Outlands in an adventure for characters levels 3-10 and 17
  • Adds adventure hooks, encounter tables, maps of Sigil and the Outlands & more to your game
This 3 books set comprises:
  • Sigil and the Outlands: a setting book full of planar character options with details on the fantastic City of Doors, descriptions of the Outlands, the gate-towns that lead to the Outer planes, and more
  • Turn of the Fortunes Wheel: an adventure set in Sigil and the Outlands designed for character levels 3-10 with a jump to level 17
  • Morte’s Planar Parade: Follow Morte as he presents over 50 inhabitants of the Outer Plane, including incarnates, hierarch modrons, time dragons, and more with their stats and descriptions


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Yeah, if I were in charge of Planescape, I would have a random appearance system for slaadi. No one should have any idea which color of slaadi they're dealing with. (In fact, I'd probably change their colors to descriptors for quarks -- up, charm, top, down, strange and bottom -- just to drive that home.)
Primus did it.

Or the 1st Slaad...to reduce competition.

Most of the slaad are mad about it..or dont care...(chaos lol)
 

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You seem to be misremembering what was in those books, particularly Wildemount.The only Setting product in 5E that doesn't include a significant Adventure module is Sword Coast Adventurers Guide:

  • Guildmasters Gyude to Ravnica: 12 page intro Adventure at the end of the Adventure generation chapter
  • E erron: Rising from the Last War: 15 page module at the end of the Adventure
  • Mythic Odessey's of Theros: 11 page module
  • Explorer's Guide to Wildemount: 4 Seperate Level 1-3 modules, totaling 60 pages
  • Van Richten's Guide to Ravenloft: 20 page intro Haunted House Adventure at the end of the Adventure generation chapter
  • Spelljammer: 64 page Campaign book (a chapter like that is Ravnica and Wberron would have been appreciated)

Strixhaven and Dragonlance were Adventure books.

Point is, including Adventures in Settings has been the standard, and Wildmoint .au have been what convinced Perkins to go full 64-96 page campaigns for Spelljammer and Planescape (he edited Wildemount before those projects took off).
I do not object to a mini adventure (or a few of them, in Wildemount's case) in the main 5e setting book. I object to a third to a half of the setting book's pages being devoted to an adventure. A 10-20 page mini adventure is great. Spending a ton of the limited page count for the only product for that setting for the foreseeable future is unacceptable, in my opinion.
 

They're debunking the argument that the boxed set had more content than the new set will.
They literally can't debunk it. Like at all. We haven't seen the new set. If it's anything like Spelljammer, it will have 2 pages of general setting and 6 pages on one city as the entirety of the setting material in the setting book. The original boxed set blows that amount of setting out of the water.

Now, I think the new Planescape will have more than Spelljammer's 8 pages, but not nearly as much as the old boxed set.
It's a factual argument, not a statement of preference.
It's a guess, not a statement of preference. :)
 


Recent adventures have been where they've stashed setting information, for good or for ill. So even people who won't use the adventure will likely find stuff they want in there. Strixhaven, for instance, puts a lot of info about the campus in their adventure, annoyingly.
There lies the key word. I shouldn't have to dig through an adventure to get setting material. It should be.......................in the setting book. If an adventure wants to use material from a setting book like a city or province, then it can do so, but it shouldn't BE the city or province.
 

Well, maybe. We do know there's a long development pipeline for WotC, if they make a change and it gets badly received, it's hard to wind that change back. This was discussed heavily in the wake of the poor reception of Spelljammer. I can't find the link, but I'm pretty sure that I read somewhere WotC saying in coded language that they heard the negative feedback on the slipcase format, but that Planescape was too far advanced in production and it was too late to make any changes there.

Also, the real hybrid products, neither quite a setting book or a full-on adventure - are a relatively new thing. It really only started with Strixhaven - many setting books before that has a small adventure attached (which I personally don't like but I'm only one guy, and which i can live with anyway), but Strixhaven was a major change in direction. The most recent full-on hybrid product was Spelljammer, which was poorly received enough that it's one of the reasons Winniger left WotC, and Strixhaven was received in a fairly lukewarm manner too (except for Silvery Barbs...). So I'm not sure we can really say that the mingled product is 'working' for WotC at this point. With the caveat of course that only WotC sees the sales numbers etc so only they really know and we're only speculating.

Regardless, I've got no problem with WotC selling adventures. I just wish they'd stop letting adventures parasitise setting books. Curse of Strahd and Shadow of the Dragon Queen I could deal with - they were adventures that just included the minimum setting material to make them work. Something like Spelljammer where I buy a product that claims to be a setting, but I have to comb through the monster book and the adventure to find bare scraps of setting material are just frustrating. Choose to write an adventure or a setting, don't mess about in the middle.



In the context of the past decade or two, it isn't. Especially when it's a full-on multi-level campaign rather than just a module like so many of the back-in-the-day adventures were. A 2e product of compatible scope might be something like Night Below, which was three 64 page books in an era when stat blocks were much smaller.
Strixhaven is selling like hotcakes on Amazon: last I checked, kt was in the top 900 of all books (like last week)...
 



They literally can't debunk it. Like at all. We haven't seen the new set. If it's anything like Spelljammer, it will have 2 pages of general setting and 6 pages on one city as the entirety of the setting material in the setting book. The original boxed set blows that amount of setting out of the water.

Now, I think the new Planescape will have more than Spelljammer's 8 pages, but not nearly as much as the old boxed set.

It's a guess, not a statement of preference. :)
I would not bet on this, as the old set was very devoted to talking about weird little rules. Like weapons losing pluses
On different planes.
 


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