Planescape Planescape Pre-order Page Shows Off The Books!

You can now pre-order Planescape: Adventures in the Multiverse from D&D Beyond. The set comes out on October 17th.

Scroll down through the comments to see more various peeks at the books!



  • Discover 2 new backgrounds, the Gate Warden & the Planar Philosopher, to build planar characters in the D&D Beyond character builder
  • Channel 7 otherworldly feats, new intriguing magic spells & more powered by planar energies
  • Explore 12 new ascendant factions, each with distinct cosmic ideologies
  • Face over 50 unusual creatures including planar incarnates, hierarch modrons, and time dragons in the Encounter Builder
  • Journey across the Outlands in an adventure for characters levels 3-10 and 17
  • Adds adventure hooks, encounter tables, maps of Sigil and the Outlands & more to your game
This 3 books set comprises:
  • Sigil and the Outlands: a setting book full of planar character options with details on the fantastic City of Doors, descriptions of the Outlands, the gate-towns that lead to the Outer planes, and more
  • Turn of the Fortunes Wheel: an adventure set in Sigil and the Outlands designed for character levels 3-10 with a jump to level 17
  • Morte’s Planar Parade: Follow Morte as he presents over 50 inhabitants of the Outer Plane, including incarnates, hierarch modrons, time dragons, and more with their stats and descriptions


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Stuff you encounter in the setting is part of the setting.
That's simply not true. The location is the setting. The monsters are not, or else you are in Greyhawk when you encounter orcs in the Forgotten Realms, because orcs are in both places. You are also in space and most homebrew settings, but not Krynn! That's a lot of places to be in simultaneously because orcs are setting.
 


You seem to be misremembering what was in those books, particularly Wildemount.The only Setting product in 5E that doesn't include a significant Adventure module is Sword Coast Adventurers Guide:

  • Guildmasters Gyude to Ravnica: 12 page intro Adventure at the end of the Adventure generation chapter
  • E erron: Rising from the Last War: 15 page module at the end of the Adventure
  • Mythic Odessey's of Theros: 11 page module
  • Explorer's Guide to Wildemount: 4 Seperate Level 1-3 modules, totaling 60 pages
  • Van Richten's Guide to Ravenloft: 20 page intro Haunted House Adventure at the end of the Adventure generation chapter
  • Spelljammer: 64 page Campaign book (a chapter like that is Ravnica and Wberron would have been appreciated)

Strixhaven and Dragonlance were Adventure books.

Point is, including Adventures in Settings has been the standard, and Wildmoint .au have been what convinced Perkins to go full 64-96 page campaigns for Spelljammer and Planescape (he edited Wildemount before those projects took off).

Making it standard has to varying degrees hurt the quality of the product, especially when you have low page count total, but a relatively large adventure eating up space.

Spelljammer and DL were some of the worst products in 5e because they fail at one of their core functions, introducing folks to the setting.

Hopefully Planescape with its higher page count does much better.
 

I suspect the main goals with the update of old settings is to unlock them in the DMGuild, and also after Vecna event the D&D cosmology will be rebooted.

The adventures are "single-use" products. I don't imagine them like the type of title a collector wanted to buy.
 

Spelljammer and DL were some of the worst products in 5e because they fail at one of their core functions, introducing folks to the setting.

Personally I'd be more generous to SotDQ than that. It was marketed from day 1 as an adventure. It had no pretensions to being a full setting guide. I have my criticisms of SotDQ as an adventure, but I think it's a bit unfair to judge it as a setting book when it's clearly not one. If SotDQ was a failure because it didn't introduce people to Krynn, then by the same standard, Curse of Strahd was a failure too, because it did a bad job of introducing readers to the broader Ravenloft setting outside Barovia.

The problems really happen, IMO, when the writers want to produce a product that's both setting guide and adventure at once, and do it within the ever-decreasing page count that WotC allows for D&D products. Like Spelljammer.
 

that sounds unlikely, even if the content had been advanced enough, they could have still created a single book with 256 pages instead of a slipcase

OH hell they could have done a 400+ page book for what the costs of the slipcase were. 1 9pm
Personally I'd be more generous to SotDQ than that. It was marketed from day 1 as an adventure. It had no pretensions to being a full setting guide. I have my criticisms of SotDQ as an adventure, but I think it's a bit unfair to judge it as a setting book when it's clearly not one. If SotDQ was a failure because it didn't introduce people to Krynn, then by the same standard, Curse of Strahd was a failure too, because it did a bad job of introducing readers to the broader Ravenloft setting outside Barovia.

The problems really happen, IMO, when the writers want to produce a product that's both setting guide and adventure at once, and do it within the ever-decreasing page count that WotC allows for D&D products. Like Spelljammer.

If SotDQ had come out after a DL setting product I'd agree, but instead it WAS the setting product, because it's all 5e has. It even opened up DL to dmsguild.
 


I agree with alot of what Nerd Immersion has to say there, after dropping the ball on Spelljammer (although I'd add Strixhaven, the SCAG, and DL on to that list at minimum) trust in WotC to do classic settings is at an all time low.

They need to knock Planescape out of the park.

I mean Witchlight/Domains of Delight and Radiant Citadel are more fleshed out settings and they aren't even acknowledged by WotC as official settings!

They don't have alot of space to work with sadly, but at least it's more then Spelljammer and maybe with fewer monsters in the bestiary book they will expand the monster lore there.
 

If SotDQ had come out after a DL setting product I'd agree, but instead it WAS the setting product, because it's all 5e has. It even opened up DL to dmsguild.

This is exactly the pattern they followed with Curse of Strahd/VRGtR though (not that I expect to see a DL setting book follow-up to SotDQ any decade soon, mind you).

CoS wasn't any lesser a product because VRGtR didn't come out until years after it was published.
 

This is exactly the pattern they followed with Curse of Strahd/VRGtR though (not that I expect to see a DL setting book follow-up to SotDQ any decade soon, mind you).

CoS wasn't any lesser a product because VRGtR didn't come out until years after it was published.

CoS was treated as an extension of the Forgotten Realms besides opening up dmsguild to Ravenloft. I hope for DL fans they don't have to wait as long as for a proper DL setting book.
 

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