Planescape Planescape Pre-order Page Shows Off The Books!

You can now pre-order Planescape: Adventures in the Multiverse from D&D Beyond. The set comes out on October 17th.

Scroll down through the comments to see more various peeks at the books!



  • Discover 2 new backgrounds, the Gate Warden & the Planar Philosopher, to build planar characters in the D&D Beyond character builder
  • Channel 7 otherworldly feats, new intriguing magic spells & more powered by planar energies
  • Explore 12 new ascendant factions, each with distinct cosmic ideologies
  • Face over 50 unusual creatures including planar incarnates, hierarch modrons, and time dragons in the Encounter Builder
  • Journey across the Outlands in an adventure for characters levels 3-10 and 17
  • Adds adventure hooks, encounter tables, maps of Sigil and the Outlands & more to your game
This 3 books set comprises:
  • Sigil and the Outlands: a setting book full of planar character options with details on the fantastic City of Doors, descriptions of the Outlands, the gate-towns that lead to the Outer planes, and more
  • Turn of the Fortunes Wheel: an adventure set in Sigil and the Outlands designed for character levels 3-10 with a jump to level 17
  • Morte’s Planar Parade: Follow Morte as he presents over 50 inhabitants of the Outer Plane, including incarnates, hierarch modrons, time dragons, and more with their stats and descriptions


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OH hell they could have done a 400+ page book for what the costs of the slipcase were.
I am going by the page count of the slipcase (Planescape), and expecting a regular price. If the price stayed the same (slipcase) then sure, they could easily have a 400 page book for the same price

If SotDQ had come out after a DL setting product I'd agree, but instead it WAS the setting product, because it's all 5e has. It even opened up DL to dmsguild.
no, it still was an adventure, whether that opens DMsG for DL or not has nothing to do with it. It is open for Kara-Tur too, and we have nothing for that at all
 
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Making it standard has to varying degrees hurt the quality of the product, especially when you have low page count total, but a relatively large adventure eating up space.

Spelljammer and DL were some of the worst products in 5e because they fail at one of their core functions, introducing folks to the setting.

Hopefully Planescape with its higher page count does much better.
Dragonlance was pretty great in my opinion and largely well received from what I know.
 




Look at the Sigil map, I noticed the old HQs for factions were in bolded red, but the names of everything else is in blue letters. That suggests the only factions are back, except we know there are only 12, not 13 now and that there are "12 new ascended factions" which includes the Fixers.

I think some old factions could have been absorbed into new ones.

Anyways I hope they do a better job with factions then original Planescape did, because alot of them just ducked, with only a few like Society of Sensation both cool and useful. I already like the Fixes better then most of the old factions.

You compare the factions of Sigil to the Guilds of Ravnica and you quickly find the Guilds are usually cooler, better thought out, and serve proper functions that are logic extensions of their philosophies. Same with the 5 factions promoted for early 5e Forgotten Realms.

Like philosophical why are the Fated tax collectors? The Fraternity of Order should be a school or something, courts make no sense for a faction whose purpose is to know everything and knowledge is power, if you believe knowledge is power, your better off joining the Senates, 3 or 4 of the factions are just slight flavour variants of anarchist/libertarians and useless, two are shades of lawful bullies with broader meaningful goals. I find most of the factions shallow and uninteresting and weirdly out of touch with what's going on in the cosmos. I could continue.

You compare that is the little we know of the Fixes, they have a clear philosophy, with room for interruptations, and subfactions, clear goal and obvious ways to use them in play during games and stories, and they actually matter to what is going on in the rest of the D&D Multiverse, where alot of factions just seem revelavent.

Planescape was my second favourite setting as a kid, I don't remember it being so shity as a kid, or at least the factions.

The factions should have cosmic implications across all the planes, they should matter to all of them, but in practice they don't really matter outside of Sigil.
 


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