Planescape Planescape Pre-order Page Shows Off The Books!

You can now pre-order Planescape: Adventures in the Multiverse from D&D Beyond. The set comes out on October 17th.

Scroll down through the comments to see more various peeks at the books!



  • Discover 2 new backgrounds, the Gate Warden & the Planar Philosopher, to build planar characters in the D&D Beyond character builder
  • Channel 7 otherworldly feats, new intriguing magic spells & more powered by planar energies
  • Explore 12 new ascendant factions, each with distinct cosmic ideologies
  • Face over 50 unusual creatures including planar incarnates, hierarch modrons, and time dragons in the Encounter Builder
  • Journey across the Outlands in an adventure for characters levels 3-10 and 17
  • Adds adventure hooks, encounter tables, maps of Sigil and the Outlands & more to your game
This 3 books set comprises:
  • Sigil and the Outlands: a setting book full of planar character options with details on the fantastic City of Doors, descriptions of the Outlands, the gate-towns that lead to the Outer planes, and more
  • Turn of the Fortunes Wheel: an adventure set in Sigil and the Outlands designed for character levels 3-10 with a jump to level 17
  • Morte’s Planar Parade: Follow Morte as he presents over 50 inhabitants of the Outer Plane, including incarnates, hierarch modrons, time dragons, and more with their stats and descriptions


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My rational for being closer to Satyrs statwise has to do with the separate stats Bariaur had for their genders. Males got the horn attack and females got a bunch of resistances. I certainly don't think they should have separate abilities based on gender, and some the 2e diffences is based on the incorrect idea that female goats don't have horns. So I think Bariaurs should get both of the abilities they got in 2e.

It turns out that Satyrs have both a horn attack and magic resistance. So that's why I'd have Satyrs as the base for Bariaur.

That is logical.

Still wish they put in Bladelings at least, but at least MotM should take the sting out of no races.

Given Thoth and the Riven Ma'at is mentioned on the map, I wonder if the Mulhorandi Pantheon will be mentioned?

Personally I'd split the third layer of Aborea between the Hieropolis and Ziggaraxus, make in interesting instead of the most pointless part of the Upper Planes.
 

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Ravnica ruined the most of the old Planescape factions for me. I'm really hoping for more ones like Fixers and improved surviving old factions to up their game to Ravnica's Guilds level.

I think it'd be cool if behind the scenes, outside of Sigil, Gods manipulated and were big secret members of Factions, making the stakes of Faction Politics bigger.
 

Ravnica ruined the most of the old Planescape factions for me. I'm really hoping for more ones like Fixers and improved surviving old factions to up their game to Ravnica's Guilds level.

I think it'd be cool if behind the scenes, outside of Sigil, Gods manipulated and were big secret members of Factions, making the stakes of Faction Politics bigger.
Going with the capriciousness of gods, I'd see them acting like dark money PACs, enhancing various Factions with Black Ops funding and material - that kind of stuff.
 

Going with the capriciousness of gods, I'd see them acting like dark money PACs, enhancing various Factions with Black Ops funding and material - that kind of stuff.

I like that, but I'd add not just money, but magic and services of Divine Servants of Various kinds, including through intermediaries, the Athar, the shock on the faces of Athar agents when they discover they are pawns of "The Powers" this whole time would be priceless.

I could Ultraloths and Malcanthet Succubus Queen backing the Fixers secretly along with Solars, Rilmani, and some Gods of good & neutrality who fear what happens if evil unites. Maybe even evil Gods like Abbathor who sell arms to the blood war, and make too much profit to want it to ever end.
 


I don't know if the Incantifiers are a faction, their HQ name isn't in bolded red.
They were a faction in the distant past, with the Tower Sorcerous serving as their faction headquarters, so if they've made a return, as the presence of the Tower Sorcerous suggests (given that it was chucked into a maze long ago by the Lady of Pain along with the majority of the Incantifers' factional hierarchy when they overstepped their bounds), it's a decent guess they've taken that rank back. Guaranteed, certainly not, but I'd give it better than even odds.

Beyond that, while they were classically associated with one of the factions, all of the buildings labelled in red are also major city landmarks that serve various functions in city governance or services, so it's not all that surprising to see them given prominence on the map regardless of whether they remain in/have returned to faction control or are not operated by more typical, less ideologically motivated civil servants.

I'm not reading too much into what location is labeled in which color quite yet.

I think it'd be cool if behind the scenes, outside of Sigil, Gods manipulated and were big secret members of Factions, making the stakes of Faction Politics bigger.
There was a long-standing alliance between the archdevil Bel and the Sign of One, back in the day. Supposedly they helped him out big time at one point (possibly in overthowing Zariel?) and he owes them a favor in kind they have yet to cash in.

I've always like the idea that he was basically an unofficial faction member who couldn't publicly acknowledge his membership for political reasons, and that they similarly didn't want to acknowledge for public relations reasons.
 
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I like that, but I'd add not just money, but magic and services of Divine Servants of Various kinds, including through intermediaries, the Athar, the shock on the faces of Athar agents when they discover they are pawns of "The Powers" this whole time would be priceless.

I could Ultraloths and Malcanthet Succubus Queen backing the Fixers secretly along with Solars, Rilmani, and some Gods of good & neutrality who fear what happens if evil unites. Maybe even evil Gods like Abbathor who sell arms to the blood war, and make too much profit to want it to ever end.
Imagine Vulcan secretly stoking the Blood War through the Fixers because he wants to see if new weapon designs work as well as intended.
 

Your description dovetails with my perception of them. Seen from an Amberite perspective (imperfectly): If the Order Pattern planted a minor Pattern-ghost of itself in the Courts of Chaos, the Chaos Logrus creates creatures that are able to intersect with it.. The color hierarchy is the Ordered aftertaste left in their essence, as aspect of the virus that the antibody must incorporate into itself to fight it.
+1 for Zelanzy reference.
 

They were a faction in the distant past, with the Tower Sorcerous serving as their faction headquarters, so if they've made a return, as the presence of the Tower Sorcerous suggests (given that it was chucked into a maze long ago by the Lady of Pain along with the majority of the Incantifers' factional hierarchy when they overstepped their bounds), it's a decent guess they've taken that rank back. Guaranteed, certainly not, but I'd give it better than even odds.

Beyond that, while they were classically associated with one of the factions, all of the buildings labelled in red are also major city landmarks that serve various functions in city governance or services, so it's not all that surprising to see them given prominence on the map regardless of whether they remain in/have returned to faction control or are not operated by more typical, less ideologically motivated civil servants.

I'm not reading too much into what location is labeled in which color quite yet.


There was a long-standing alliance between the archdevil Bel and the Sign of One, back in the day. Supposedly they helped him out big time at one point (possibly in overthowing Zariel?) and he owes them a favor in kind they have yet to cash in.

I've always like the idea that he was basically an unofficial faction member who couldn't publicly acknowledge his membership for political reasons, and that they similarly didn't want to acknowledge for public relations reasons.

Doesn't seem like he's in any position to repay them any time soon.
 

On the subject of slaadi, I think they work a lot better when you consider them not as THE incarnation of pure chaos, but simply AN incarnation of pure chaos.

I've always liked the planes having more dynamic ecosystems.

The Nine Hells of Baator aren't just home to the classic "baatezu" devils, but also to the "chain devil" kytons and the nearly extinct ancient baatorians - and even those firmly in the baatezu category have deep divisions over those who are "native" to Baator and those who are fallen celestial "immigrants", which have boiled over into civil war at least once in recent-ish memory.

Similarly, the Abyss isn't just home to the classic "tanar'ri" demons, but also the Lovcraftian obyriths and the recently emerging loumara. The Gray Waste isn't just the home plane for Yugoloths and their ilk, but also night hags and hordlings. The modrons share Mechanus with the two-dimensional calculating engines known as moigno and the perfection-obsessed parai, to say nothing of the invasive formians who started spreading after the Harmonium accidently "misplaced" a layer of Arcadia and caused it to slide into Mechanus.

Slaadi don't have to be perfect representations of pure chaos, they can just be one of many such manifestations. Chaos beasts are also native to Limbo, and I have seriously considered weaving Pathfinder's Proteans into my personal version of the plane as a rival "exemplar" species for the slaadi.

Heck, slaadi could even be a kind of "immuno-response" of Limbo itself to the presence of the order-infused Spawning Stone, existing as they are not as a representation of "pure chaos" but as what the plane specifically needs in order to gradually rid itself of the Spawning Stone's influence.

Given the infinite nature of the planes, even that's just a sampling of the possible diversity out there.

The Slaads aren't even good as a version of Chaotic Neutral, individually they are Chaotic Evil, as a society Lawful Evil.
 

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