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I think the level Reynard means is closer to 'should I put latrines in my encampment map' decisions and maybe offhand reference that the ranger character knows the party should properly dispose of their leavings to avoid being tracked in displacer beast territory, not actually tracking the rations-out alongside rations-in.
oh, sure, I was thinking of actually bringing them up at all, not literally tracking them.

As to the map, I would include it, more realistic that way
 

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Unpopular opinion: I will judge people based on their pronunciation of "Appalachian," because our pronunciation is an act of political and cultural resistance against an imposed pronunciation from outsiders and people who claim that they know better.
Now I'm going to be self-conscious next time I pronounce Appalachian. That's a lot of pressure to put on a guy.
 


True story: In my senior capstone class, I was lecturing on the historiography of the Scottish Witch Hunts of the 1690s, and I kept pronouncing Berwick as "Burr-Wick." At the end of the class, my professor took me aside and said, "I think it's pronounced "Barrick."

Here in Arkansas, we have a town called El Dorado. How do you think it is pronounced? It's "El Duh-rah-dough." Surprised the hell out of me. How about Stuttgart, Arkansas? It's pronounced "Stutt-gart." I used to live in Germany, and when I moved here I used the German pronunciation and this dude looked at me like he was ready to tear my head off and corrected me. Some people are really, really touchy about their pronunciations.

 



You think caster players are slow now -- imagine if D&D used a spell point system...
WHy imagine? I've done it, using Cyclopedia edition. Not a significant change in play time. It changes the nature of spells cast quite a bit... Magic Missile, Fireball, and Knock dominate the wizards, CLW dominates the Cleric. Favorites get used almost always, so the "Do any of these actually seem to be doing something now?" of Vancian is replaced by spamming the most useful ones.
 


Spell point system usually come with choices like boosting strength for more points, etc.
Only a very few. Of the dozens (plural)...
Most have only X per target per duration.
Savage Worlds, GURPS, Talisman Adventures, and a number of others, use that mode.

Some have no power-up at all; the best known is Rolemaster... up powered versions are separate spells. Spacemaster Psionics and MERP magic are the same mechanics.

The only ones I can think of that allow more than increased targets and increased duration are D&D 3.x, and Tunnels and Trolls...

TFT is a bit odd on that score... higher levels of a given spell include the lower levels, so if you have Flame Jet 3, you can cast it as Flame Jet 2, or Flame Jet 1; spells are always per unit time or instant.

Warhammer is generally per duration time.

The ones that do use it, generally, are "build it on the fly" - DragonLance: Fifth Age, Hero System VPPs, Traveller T4...
 

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