So like playing a psionic character in 3.5e or Dreamscarred Press for PF1? It's honestly no slower than playing a spell-slot full caster class. Fantasy AGE also uses a spell-point system, but it has nowhere near as many spells as D&D. Characters typically specialize in thematic traditions (e.g., fire, ice, protection, fate, etc.), which come with a handful of spells. Again, it doesn't take long at all.You think caster players are slow now -- imagine if D&D used a spell point system...
If you add an extra layer of decision making, you are, by definition, going to increase the time it takes for folks to make decisions -- especially folks who already have issues with option paralysis.So like playing a psionic character in 3.5e or Dreamscarred Press for PF1? It's honestly no slower than playing a spell-slot full caster class. Fantasy AGE also uses a spell-point system, but it has nowhere near as many spells as D&D. Characters typically specialize in thematic traditions (e.g., fire, ice, protection, fate, etc.), which come with a handful of spells. Again, it doesn't take long at all.
I don't really consider Vancian magic a problem unless I'm specifically wanting to do something that isn't D&D. If I wanted to run a Wheel of Time campaign, D&D's system really wouldn't work well for that regardless of how powerful or weak the spells are. D&D's spells are too rigidly defined. In addition to Vancian magic, there's also the clear divide between Divine and Arcane magic which doesn't exist in every fantasy setting. In fact, I think it mostly exists in fantasy settings influenced by D&D.The biggest problem with D&D magic generally is not that it is Vancian, but rather that it is not grounded in traditional folk magic. There are far too many things it allows spellcasters to do which are traditionally considered very hard and epic magic, as opposed to things like divination and subtle blessings and curses that are considered easy magic.
What's the extra layer of decision? Do I cast the spell that costs X spell points or not? Or do I cast the spell that expends X spell slot or not? It just pivots the decision making from slots to points rather than adding a layer.If you add an extra layer of decision making, you are, by definition, going to increase the time it takes for folks to make decisions -- especially folks who already have issues with option paralysis.
Spell point system usually come with choices like boosting strength for more points, etc.What's the extra layer of decision? Do I cast the spell that costs X spell points or not? Or do I cast the spell that expends X spell slot or not? It just pivots the decision making from slots to points rather than adding a layer.
The "augmentation" options for 3.5 psionic powers come to mind.Spell point system usually come with choices like boosting strength for more points, etc.
More options to choose from with resource management considerations.What's the extra layer of decision? Do I cast the spell that costs X spell points or not? Or do I cast the spell that expends X spell slot or not? It just pivots the decision making from slots to points rather than adding a layer.
Sorry, but that's just moving the goal posts of the argument. We can also talk about how spell slot systems can also come with their own set of subsystems and choices too, but that isn't the original point.Spell point system usually come with choices like boosting strength for more points, etc.