Micah Sweet
Level Up & OSR Enthusiast
Same with everything in modern gaming.However, if you want to sell me that includes everything in the OSR, its going to be hard going.
Same with everything in modern gaming.However, if you want to sell me that includes everything in the OSR, its going to be hard going.
Who suggested that? No one here as far as I can tell.And parts combine perfectly fine with each other and with more modern ideas. The suggestion that everything old school is utterly incompatible with everything in more modern design ideas is simply ludicrous.
Same with everything in modern gaming.
Who suggested that? No one here as far as I can tell.
In the old GDS/GNS senses of the term, OSR - and this includes not just the big tomes like WWN or OSRIC but the little pamphlet-length games like Cairn and the “no written rules at all” wing in the FKR - is very and explicitly simulationist. That is, the game is supposed to simulate “what would happen” in the imagined parallel reality, fictional events driving fictional events, rather than, say, game balance or plot structure. It’s just that OSR philosophy tends to trust GM intuitions about what would happen over what a designer could codify in a rulebook.
Point blank, the best sources for practically limitless content-- any kind of content-- for specific OSR games isn't the OSR itself, it's the third-party ecosystems for PF1 and 5e. It just takes more effort to translate and implement than the pure stuff.The suggestion that everything old school is utterly incompatible with everything in more modern design ideas is simply ludicrous.
Point blank, the best sources for practically limitless content-- any kind of content-- for specific OSR games isn't the OSR itself, it's the third-party ecosystems for PF1 and 5e. It just takes more effort to translate and implement than the pure stuff.
Of course, a lot of the best OSR stuff is also stuff that other OSR designers have translated from WotC/Paizo to old school language, and then implemented in Labyrinth Lord or Old School Essentials or Swords & Wizardry.
Interesting. I wonder where the line between new OSR game and Old School Fantasy Heartbreaker is.
The breadth of the ideas in the OSR is far, far wider than the third party stuff for 5E and Pathfinder.Point blank, the best sources for practically limitless content-- any kind of content-- for specific OSR games isn't the OSR itself, it's the third-party ecosystems for PF1 and 5e. It just takes more effort to translate and implement than the pure stuff.