D&D General Why is "OSR style" D&D Fun For You?

What I like about all the weirdness in the OSR is that it dispels the notion that planar adventures or expeditions into super dangerous places are things left to the mid or endgame. You'll never catch a DCC funnel or level 1 adventure being about fighting rats or warding off bandits, usually there's always some strange, otherworldly theming in its adventures.
Yeah, a ton of the mid-range DCC adventures are running around with gods or in outer space.
 

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Yeah, a ton of the mid-range DCC adventures are running around with gods or in outer space.
Sailors on the Starless Sea is a 0-level funnel with a Chaos Lord trying to be reborn...that the players fight.

The Accursed Heart of the World Ender is another 0-level funnel with a 100-foot-tall colossus that moves around murdering PCs with abandon.

DCC RPG does not mess around.
 


Yeah, a ton of the mid-range DCC adventures are running around with gods or in outer space.
Perhaps the issue is not that everything got weird, but rather that character options in recent editions expanded to places some consider weird. Tieflings, dragonborn, warforged, sentient crystal people, ambulatory plants, etc. All of this stuff became much more prevalent as PC options in recent editions, which leads to it rather necessarily crowding out more traditional options.
 

Perhaps the issue is not that everything got weird, but rather that character options in recent editions expanded to places some consider weird. Tieflings, dragonborn, warforged, sentient crystal people, ambulatory plants, etc. All of this stuff became much more prevalent as PC options in recent editions, which leads to it rather necessarily crowding out more traditional options.
To be fair we could probably dig up rules to play dragons and devil people before 1980 if we bothered to dig.
 


To be fair we could probably dig up rules to play dragons and devil people before 1980 if we bothered to dig.
The fact that such things would need to be dug up supports my point.

Incidentally, I am aware that in the earliest days more unusual creatures were used as PCs, but this sort of thing faded early to my knowledge.
 

The fact that such things would need to be dug up supports my point.

Incidentally, I am aware that in the earliest days more unusual creatures were used as PCs, but this sort of thing faded early to my knowledge.
There is literally a passage in the 1E DMG addressing the issue, meaning Gygax thought it was a bug enough phenomenon to call it out.

None of this is new.
 

There is literally a passage in the 1E DMG addressing the issue, meaning Gygax thought it was a bug enough phenomenon to call it out.

None of this is new.
That doesn't change anything. We're talking about why people  feel a certain way, not whether or not (or how often, or to what degree) it was officially addressed.
 


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