Thomas Shey
Legend
To be fair we could probably dig up rules to play dragons and devil people before 1980 if we bothered to dig.
Dragons absolutely. I still game with a guy who did those.
To be fair we could probably dig up rules to play dragons and devil people before 1980 if we bothered to dig.
The fact that such things would need to be dug up supports my point.
Incidentally, I am aware that in the earliest days more unusual creatures were used as PCs, but this sort of thing faded early to my knowledge.
Does the party's story end when a character dies and is replaced (or revived)?It's not just modern gamers. There are many of us who have come to the conclusion that the story can be interesting only if we get to experience it. Ending it early because "death" is not a story I have the need to experience repeatedly.
Does the party's story end when a character dies and is replaced (or revived)?
Of course not; and thus you-as-player still get to experience the story.
I don't make a character for "me"... I make a character to experience life as a character.Does the party's story end when a character dies and is replaced (or revived)?
Of course not; and thus you-as-player still get to experience the story.
Obviously people are different and get different things out of playing, so I don't want to yuck your yum. But to me there is a whole lot more that separates an rpg from a board game than just the inhabiting the character part. The open ended nature of play, the ongoing experience and the dialog across the screen are all more important to me than pretending to be a specific elf.I don't make a character for "me"... I make a character to experience life as a character.
You know where I'm coming from because we've had this discussion before.
If the character itself doesn't matter and all that does is me the player... then there's no reason to play a "roleplaying" game. I'll just play a board game. Heck, if any of us just wanted to play D&D as a survival exercise, we could all just play Wrath of Ashardalond or Legend of Drizzt. Then we can all play "don't die while using D&D mechanics" without all that pesky "character" stuff getting in the way.
Of course. But when people question my reasons for playing, I will speak on it and defend it.Obviously people are different and get different things out of playing, so I don't want to yuck your yum. But to me there is a whole lot more that separates an rpg from a board game than just the inhabiting the character part. The open ended nature of play, the ongoing experience and the dialog across the screen are all more important to me than pretending to be a specific elf.
Of course the character matters, but that doesn't mean they can't die. Sometimes that's how things go, and when a character dies you ultimately make a new one and the game goes on. You devote your energy into that new character, and they matter. Hopefully you remember the old one fondly; heck, if you're lucky they've left a mark on the campaign that persists after death.I don't make a character for "me"... I make a character to experience life as a character.
You know where I'm coming from because we've had this discussion before.
If the character itself doesn't matter and all that does is me the player... then there's no reason to play a "roleplaying" game. I'll just play a board game. Heck, if any of us just wanted to play D&D as a survival exercise, we could all just play Wrath of Ashardalond or Legend of Drizzt. Then we can all play "don't die while using D&D mechanics" without all that pesky "character" stuff getting in the way.
A TPK often does end a party's story though.Does the party's story end when a character dies and is replaced (or revived)?
Of course not; and thus you-as-player still get to experience the story.