Micah Sweet
Level Up & OSR Enthusiast
As I said, the public profile of this kind of stuff has increased significantly since WotC took over. That is new.All I said was that it wasn't new.
As I said, the public profile of this kind of stuff has increased significantly since WotC took over. That is new.All I said was that it wasn't new.
I like all that. I resource management and RP, sneaking, or running away over fight-everything play styles.For me (AD&D):
- I like discovering most of my character's backstory through play. (Levels 1-3)
- Knowing that not every conflict must be a fight. Many are, but some are beyond us and some situations can be talked through. (Reaction table)
- Some resource management. The more gear you take in the less treasure you take out. This also means the less gear you take in the more you rely on your spellcasters to solve some issues. I don't need to count every arrow unless it becomes germane to the situation.
- Different stages of adventuring. The domain game is an interesting break from standard adventuring.
- I appreciate limitations and believe that breeds creativity. There is no guarantees that I will have a certain spell or magic item. However, even then, there are ways around that through magic research, commissioning items, or finding rumors of where to find things.
- There are fewer hit points / damage done. Combats seem to last the same amount of time on average regardless (2-5 rounds). That's pretty much purely aesthetic, I suppose.
Yeah, that's a wonderful part of that style of play. Its sad to me that so many modern gamers seem to resist that uncertainty, and just want to play out how it happens, not if.I love "old school" style because I never know if my character is gouing to die or become an important person in the world. The uncertainty is the interesting bit, not knowing what will happen.
It's not just modern gamers. There are many of us who have come to the conclusion that the story can be interesting only if we get to experience it. Ending it early because "death" is not a story I have the need to experience repeatedly.Yeah, that's a wonderful part of that style of play. Its sad to me that so many modern gamers seem to resist that uncertainty, and just want to play out how it happens, not if.
Is that really not a thing in modern play? Do we have any reliable information to posit that modern games ensure outcomes?I love "old school" style because I never know if my character is gouing to die or become an important person in the world. The uncertainty is the interesting bit, not knowing what will happen.
Yeah."Stories" as they relate to rpg campaigns are at least 40 years old (Hickman revolution) and I can't say I have seen any real evidence that modern gamers are more or less story focused than that era.It's not just modern gamers. There are many of us who have come to the conclusion that the story can be interesting only if we get to experience it. Ending it early because "death" is not a story I have the need to experience repeatedly.
Every once in a while? Sure, no problem. The main side plot of every single adventure in every single campaign? No thank you.
To me, adventure in a D&D-like setting without the reasonable possibility of death is completely meaningless.It's not just modern gamers. There are many of us who have come to the conclusion that the story can be interesting only if we get to experience it. Ending it early because "death" is not a story I have the need to experience repeatedly.
Every once in a while? Sure, no problem. The main side plot of every single adventure in every single campaign? No thank you.
I've never really bought into that belief in regards to 5e.Is that really not a thing in modern play? Do we have any reliable information to posit that modern games ensure outcomes?
I know many 5E GMs on these boards that will swear by the potential deadliness of 5e.
I grew up on BECMI and 1e style play. You do your best, but success (or even closure) isn't assumed.Yeah."Stories" as they relate to rpg campaigns are at least 40 years old (Hickman revolution) and I can't say I have seen any real evidence that modern gamers are more or less story focused than that era.