Scribe
Legend
'Strong" isn't a personality.
No, but being strong, to the point of it being ones primary stat, would likely impact how one approaches various problems or scenarios no?
'Strong" isn't a personality.
Totally disagree! I was out hunting in the woods a few weeks back and shot an Oxford comma. Mounted that sucker over the mantle.
Maybe, but people are complex and if we let "strong" be a personality trait, we end up in cardboard cutout character territory pretty quickly. I prefer RPG characters to be as real and three dimensional and human (not necessarily in the species sense) as possible.No, but being strong, to the point of it being ones primary stat, would likely impact how one approaches various problems or scenarios no?
Should, but rarely does. Ditto for race in fantasy games. IME, most players use the same personality in every game.A character's attributes should have a lot of influence in how you roleplay them.
Either way, I wasn't that impressed to be honest. It's good. I like it. But I've definitely had better at other burger joints.The secret menu? Yeah, totally. The bog-standard burger & fries? Sublime
I think that attributes should give insight into how a player actively interacts with the world. This is where I think that attributes like "Constitution" fall short. They tend to be more passive in that regard.A character's attributes should have a lot of influence in how you roleplay them.
Some games have statistics like Willpower, Cool, and Wisdom. And I said the stats should have a lot of inflence in how you roleplay your character not that it was the only determination. A character with a high intelligence and wisdom is probably going to have a different personality from one with a low inteligence and wisdom score.Sure. if the game has Kindness as an attribute, it's going to impact the character's personality in one way or another (though not necessarily in an obvious way). But most game use some sort of quantifiable quality like Agility or IQ or whatever, and those don't say much about personality.
For a fast food joint, they make a pretty good burger. I think a lot of people have their preferences based on where they grew up. I really like Whataburger, but that's because I spent a lot of time in Texas.Either way, I wasn't that impressed to be honest. It's good. I like it. But I've definitely had better at other burger joints.
Probably, but not necessarily in a predictable way. I guess I am saying that I agree with the idea that your natural traits will inform your behavior to some degree, but how and to what degree are so uncertain as to make it essentially unimportant. Of course, in most games, attributes (especially the mental ones) are so fuzzy as to be nearly useless in trying to assess much. Wisdom in D&D, for example, doesn't seem to have much to do with what we might call wisdom today, which is based primarily upon applying experience.Some games have statistics like Willpower, Cool, and Wisdom. And I said the stats should have a lot of inflence in how you roleplay your character not that it was the only determination. A character with a high intelligence and wisdom is probably going to have a different personality from one with a low inteligence and wisdom score.
Sure, but I think that's the underlying point into why I think that places like In-and-Out tend to be overrated. California has a lot of cultural clout and a big population to hype it up. However, it's mostly an above average burger and fries for me.For a fast food joint, they make a pretty good burger. I think a lot of people have their preferences based on where they grew up. I really like Whataburger, but that's because I spent a lot of time in Texas.