D&D (2024) What type of ranger would your prefer for 2024?

What type of ranger?

  • Spell-less Ranger

    Votes: 59 48.4%
  • Spellcasting Ranger

    Votes: 63 51.6%

And none of them will be invisible traps that throw people into the air regardless of their size and weight.

I am perfectly happy with people making snares, you don't need to remove the snare spell (which no one even takes anyways) to force people to do so. Just like you don't need to take away mold earth to force people to dig pits and fill them with sharpened stakes.
Yes. You can have two things existing at the same time.
 

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Non-magical abilities can easily be mostly "you do a thing anyone else can do but better and faster". A fighter is making normal melee attacks anyone can do at level 1, but up to 8x as fast. A ranger climbing and swimming is totally normal, except they can get climbing amd swimming speeds. A ranger setting up a trap is something anyone can do, except a ranger can make a snare that can catch a dragon out of twine, paper clips, and chewing gum.

If I had a choice, I'd make rangers better at climbing and swimming (gives a good hunter feel) and have ROGUES be the trap masters. Cause, ya know, that's a major part of the rogue identity. Meanwhile rangers cross tons of terrain.

And, again, nothing right now prevents rangers from making traps... except the lack of trap making rules. And if you really hate that Snare exists, fine, delete it, no one will really care. It is a bad spell no one really takes, like Cordon of Arrows. They sound cool, but they won't be missed.
 


And they could again, if we're assuming the idea that they listen to feedback in good faith.

Of course, I was there for the Next playtest, so I don't, but still, keep hope alive.

They COULD print entire books dedicated to a single class... but there is no way they will, because it is economically infeasible and has too low of a potential audience compared to a book that covers multiple class options instead.
 


Yes. You can have two things existing at the same time.

Great. So what's the problem other than crafting rules not really existing in DnD 5e?

I don't care that magical rangers exist, I just want non-magical rangers so I can play a ranger whose competency doesn't require naps.

Then make the Warden class,a non-magical NOT!Ranger who can have skills and tools and weapons. But, for me personally, nothing about survive in the woods and hunt deer cannot be achieved by a Scout Rogue with that hunting tools proficiency that was made last page.

Honestly, give us something that absolutely cannot be done with tools and skills, of a generally low level. "Make thing fast?" That's ALREADY an artificer ability.
 

If WotC doesn't think they can make money on a thing they can run a Kickstarter.

Why? If they don't think they can make money on it... they can not waste the resources devoted to making a proposal for a Kickstarter, and the running a kickstarter.

Kickstarter isn't really designed for multi-million dollar companies to pitch unprofitable ideas to small audiences.
 

Why? If they don't think they can make money on it... they can not waste the resources devoted to making a proposal for a Kickstarter, and the running a kickstarter.

Kickstarter isn't really designed for multi-million dollar companies to pitch unprofitable ideas to small audiences.
It lets people vote with their wallet and resolves the debate on whether or not people will pay for it.

Until then, we're forced to complain until they give us what we want, or to find a game that will.
 

If I had a choice, I'd make rangers better at climbing and swimming (gives a good hunter feel)

Definitely agree, I liked Roving from Deft Explorer for just that reason. Except in TCE they made it so you had to take it at 6th level, which is pretty late I think. As opposed to in the original UA, where you could take it at 1st if you wanted.

In the Ranger revision I've been tinkering with on-and-off, I combined Roving's benefits with the "you have an innate ability to communicate with beasts and they recognize you as kindred" thing from the Revised Ranger's Primeval Awareness, as one of the 1st level features. And then the equivalent of Favoured Enemy works more like Rage. It's a state you enter, and it enhances your abilities. Two benefits being, you can skip the ability check when climbing difficult surfaces, and a doubled jump height.
 
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I don't care that magical rangers exist, I just want non-magical rangers so I can play a ranger whose competency doesn't require naps.
Again

until some one writes down what the 10th level and higher class features of the non-magical ranger are, you will not get want you want.

For example, I want a nonmagical Scholar class. I can describe what the Scholar can do and type out the class feature feature now.

Speed of the Mind
At the 9th level, you can expend 1 uses of Genius to add your Intelligence Modifier to any Dexterity check.

Power of the Mind
At the 10th level when you hit an creature with a weapon or cantrip you can expend any number of Genius. Add 1d12 of the damage roll of the attack fr each Genius expended.

Vigor of the Mind
At the 15th level as a reaction, you can expend 2 uses of Genius to automatically succeed any Intelligence, Wisdom, or Charisma saving throw or gain immunity to psychic damage until the start of your next turn.
 

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