D&D General What is player agency to you?

Your fantasy fiction which includes a gritty realist contemporary United Kingdom? As I posted, I'm not the one who posited the genre mash-up. If you don't want it, why are you as GM introducing it into the game?
I didn’t suggest it either, I am looking at this from the player side ;)

Even as a player I would not want the feature to work, because it very clearly should not, no matter what some text says that probably was never meant to handle this in the first place. Chances are whoever wrote it never even considered this scenario, that is why they gave GM’s the ability to override it, instead of locking them into nonsensical scenarios
 

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It needn't be divine right. Aristotle didn't have a theory of divine right, but did have a theory of natural nobility.

As for the can of worm, it's no different from that opened up by the fact that a dragon can fly despite lacking the physiology or wingspan to do so. Fantasy can't be reconciled with knowledge of how social processes, physical processes etc actually work.
Things like the dragon are explicitly explained by the supernatural. They are clearly fantasy creatures. Do that with the noble, and it would make more sense to me.
 



I didn’t suggest it either, I am looking at this from the player side ;)

Even as a player I would not want the feature to work, because it very clearly should not, no matter what some text says that probably was never meant to handle this in the first place. Chances are whoever wrote it never even considered this scenario, that is why they gave GM’s the ability to override it, instead of locking them into nonsensical scenarios
The DMG explicitly gives the DM license to make rulings over rules because it recognizes that the rules can't apply to all situations. There will be situations where no rule at all applies, and situations where a general rule breaks down and needs modification for that particular set of circumstances. It was one of the quotes I provided up thread.
 


The DMG explicitly gives the DM license to make rulings over rules because it recognizes that the rules can't apply to all situations. There will be situations where no rule at all applies, and situations where a general rule breaks down and needs modification for that particular set of circumstances. It was one of the quotes I provided up thread.
Also, since 4e was brought up earlier - that was the biggest change from 4e that 5e expressed IMO. 4e was all about if the rules say X then it happens and add some fictional explanation for how, whereas 5e intentionally moved away from that.
 

I'm kind of getting the impression that these threads have less to do with the player being denied the ability to do what they want to do (agency), but rather, when they are denied the ability to do what they want to do (agency), how that denial occurred.
 

Also, since 4e was brought up earlier - that was the biggest change from 4e that 5e expressed IMO. 4e was all about if the rules say X then it happens and add some fictional explanation for how, whereas 5e intentionally moved away from that.
as if people needed more reasons to dislike 4e ;)
 

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