Mirrorrorrim
Hero
If it uses spell slots to power, it should be a spell. Simple.All they need to do is limit it to once per round. There's zero need for it to be a spell.
If it uses spell slots to power, it should be a spell. Simple.All they need to do is limit it to once per round. There's zero need for it to be a spell.
Still an entire subsystem.Component: V
And I've advocated, I think in this thread, for "those other smites" to stop being spells and instead work like the rogue's new Cunning Strike or whatever it is called.Oh, those OTHER smites? Those are spells.
I have no problem with the final subclass ability coming at epic tier (quite the reverse, in fact; I think that every subclass should have a basically broken epic capstone). Neither do I have a problem with the idea of dropping the rogue second subclass ability in level or tweaking the bard to get a fourth subclass ability.I actually didn't care that it homogenized anything (that was done when they opted for one proficiency bonus to rule them all). What I cared about was classes getting them timely. Bards get three total (3, 6, and 14) meaning they have very little room to make their subclass impactful. Monks don't get their last ability until 17th level, paladins get theirs at 20, sorcerers get at 1st, 6th, 14 and 18! Rogues don't get their second until 9th!
And if they still didn't get 70% on the thing you wanted, you'd want them to test some more is my guess.First of all I would change the entire approach of testing…. pretty much everything they do. Have a full set of rules, iterate, have a less insane polling approach.
Second, double the time, I assume the 50th anniversary did not exactly sneak up on you
no, if I had confidence in the testing approach, I'd accept it. As it stands it looks more like a cointoss than proper polling to me. I can distinguish between the two, thank you very much.And if they still didn't get 70% on the thing you wanted, you'd want them to test some more is my guess.
And turning it into a spell forces numerous systems onto the ability - things like material components.
Fundamentally the question here is "Simpler for who?" And you can argue that if you have five years experience of D&D 5e and have already internalised the spell system then spell smites are simpler. But for a random newbie having Divine Smite right there in its own paragraph, not having to deal with systems such as components and spell lists makes it fundamentally simpler. And core class features being simpler for newbies is absolutely a good thing.
welcome to the club, I guess by playtest 9 they will finally have gotten everyone there![]()
Confidence in the testing approach appears to be "things I believe to be true about the game and fan preference if it turns out to be true in the results?"no, if I had confidence in the testing approach, I'd accept it. As it stands it looks more like a cointoss than proper polling to me. I can distinguish between the two, thank you very much.
Sorry, this is just not what's happening.Confidence in the testing approach appears to be "things I believe to be true about the game and fan preference if it turns out to be true in the results?"
Their methodology is both proven in the field and the most extensive in the field, in both depth and time. We're not the only playtests, just the public one. You don't have to have absolute faith, but looking to justify "it's a bad method" only when it coincidentally doesn't match up with your preferences is not a persuasive argument against it.
And yes, that's what you're coming across as with comments like, " I liked it best before they listened to anyone" and "‘having too many cooks spoils the dish’, never felt this more true" and "the longer this playtest goes, the less interested in it I am."
All those comments appear to be saying, "I am really irritated with the democratic method they're using because people are disagreeing with my preferences. They should just make radical changes I like and not keep asking people who risk saying they don't like what I liked."
10-20% difference is a HUGE difference in a survey sampling this large. You're talking about like a 4,000 to 8,000 person swing there I think.Sorry, this is just not what's happening.
70% wizard satisfaction, but spell lists reverted back partially to give wizards back the biggest spell list.
Several features get 60%, but Crawford says no more time to do itterative drafts, so now it's first draft or roll back to 2014.
We're arguing 10-20% differences here, sometimes the majority opinion being discounted because it is not the supermajority.
This is not a strong methodology for playtesting a game's evolution.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.