• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D General Baldur's Gate 3 will now be releasing August 3rd on PC and September 6th on PS5, increased level cap, race & class details and more


log in or register to remove this ad

Yeah, I've been skipping a lot of messages here. Could we try not to spoil things for the lols of it?
It's particularly bad as the second one is incredibly funny when you start seeing the signs of it. I was like "Is... is... am being hit on by [redacted]? Oh my god...". It's really well-done in a sort of cinematic way, like foreshadowed by some earlier comments.
 

Yeah, level 2 is definitely too early to do that section. Wander around a bit and gain some xp. I didn't do the goblin leaders until level 4, and even then the biggest of the three fights took a few tries. Heck, if you're only level 2, have you done the ancient ruins by the nautiloid crash? Have you visited the druid grove and done the quests there and around it?
Level 3 is plenty. They are pretty easy at level 4.
 


Ondath

Hero
Charm does not prevent the charmed monster from attack the whole party, just the caster. That spell just became near useless.
The condition has always worked that way in 5e, and at least I always run it that way when I'm DMing. The monster is likely to feel conflicted about fighting his friend's friends, but that might help stop the fighting at most, and wouldn't prevent the charmed monster from harming the other members of the party. The former is a bit hard to implent with a computer, so that's where we're at.
 




Ondath

Hero
The Friends spell does the same thing as a Cantrip
That's mostly down to Friends not having its usual downside. But yeah, Charm Person is useless in BG3. Having said that, it was never a good spell in combat in 5e. The target made its save with advantage if you were in a fight, and the effect ended if it took damage. The designers were basically screaming "Don't use this spell after combat has started, it will NOT be useful!"
 

In TT the caster could ask his new best friend not to attack his other friends which could at least get him to sit out the fight.
That's house rule. There is nothing in the spell description that would cause someone to believe their "new best friend" that the other guys who are attacking them are friendly. More likely, they would assume their "friend" was the victim of magic.

If an enemy casts Charm on a PC do you require the entire party to change sides?
 
Last edited:

Voidrunner's Codex

Remove ads

Top