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(He, Him)
The music selected by the conductor is the game text. Not the playing.Conductors usually select the music the orchestra will play. This is one of the primary jobs a conductor has when they aren't standing at the podium, baton in hand. Conductors are also called music directors for a reason. They select which pieces will be played, and assign roles for who will play what things. (This is, in part, also selecting the pecking order--if there isn't an actual assistant conductor, it is traditional that the first-chair violin is the prime substitute.)
Yes, they must understand the game text, and help others understand it.They study music carefully, analyzing its ins and outs, to find places where they can bring it to life, make it stand out. That's why they make more gestures than just timekeeping. They're also giving instructions to the performers. They are calling for changes in dynamics (quiet/loud), articulation (hard/soft), and sometimes even intonation, directing when and how soloists should participate, and communicating other components of style and approach.
A GM tells their players what to play, so long as we understand that "what" to be RuneQuest or Apocalypse World, etc, and how they instruct them on how those rules are best employed. Admittedly, the analogy I introduced could - I hope nobody's astonishment - become a bit stretched.Conductors tell their players what to play, and instruct them on how to play it. That is literally their job. I have no further interest in debating with you about something that is actual documented fact.
A conductor isn't exactly like a GM... nevertheless, I find the analogy helps me clarify GM's role much better than that of a driver. It helps emphasise the collaborative project to create something wonderful, of satisfaction to all participants.
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