As I posted in another thread (
https://www.enworld.org/threads/what-game-systems-do-you-have.699515/), I have close to 60 different game systems. I'm still looking for a system that will fit the unique needs of my group.
Can you help find my Goldilocks system?
- Survivable – you’re not going to die to a single hit from a kobold at 1st level [this cuts out most OSR systems]
- Interesting Options – you can do more than swing a sword or cast one spell (if you want to interact with the game that way) [this also cuts out most OSR systems]
- Easy to learn – you don’t need to perfect your tactics, count on your fingers to hit elevated numbers in the mid-20s (with always altering numbers) [Pathfinder, 4e, etc., are cut here]
- Good GM tools – encounter building that works, possibly good adventures/settings [cutting out 5e]
The Resistance System
I’d recommend the Resistance System that powers Spire and it’s sister game Heart. The link above is to the free system toolbox. I’d suggest picking up Spire if you find the system interesting.
It’s survivable; bad things can and will happen to the characters, but the most interesting are the ones that don’t kill them. Change is unavoidable.
It has plenty of interesting options; the classes all have tiered abilities they can gain as advances. Minor, Medium, and Major advances. In Spire, these are gained when they make a change to the city (for good or ill). So the players are incentivized to interact with the setting and try to change it.
It’s easy to learn; the core mechanic is a dice pool of one to four d10s, keep the highest. Tiered results of 10 (Critical Success), 8-9 (Success), 6-7 (Success With Stress), 2-5 (Failure, Take Stress), and 1 (Critical Failure, Take Double Stress). Stress gets applied to one of five different Resistances, which are like HP, but of different kinds. In Spire, Blood Resistance is like your physical health, Mind Resistance is your mental health, Silver Resistance is your financial health, Reputation is your social health, and Shadow is your anonymity. Take too much Stress and you risk taking a Fallout. This opens up all kinds of actions that players can take, and all kinds of consequences that happen to the characters.
It has good GM tools. NPCs are simple to make, having only a few stats. In Spire, there are tons of NPC stat blocks that can be used for a variety of NPCs. So City Watch member, criminal gang member, cave dwelling cannibal, and so on. Spire contains a ton of advice on how to run a good game of Spire. The Resistance Toolbox gives advice on how to use the system for other settings/genres.
Spire is a great game. There are also some published scenarios that are also pay what you want for PDF available from the publisher, Rowan, Rook, & Decard, so you can get an idea of what the game is like.