I don’t know anyone who wants to play Icon 1A, making Attack A1, against Icon 2z. They want to be Gerald The Elfling Paladin, slaying Gurne the duplicitous advisor to the Ogre King, with his inherited sword Heart-Light, which gives off sunlight in the hands of a true hearted champion. Or murder old Gurne as Thornhollow the Halfling Assassin with a dagger coated in a poison of her own design. All of that is storytelling. A conversation in character is storytelling. Describing your attacks at all is storytelling. Giving any background at all, any aesthetic, attitude, or description in the world.