doctorbadwolf
Heretic of The Seventh Circle
A board game is very, very, rarely an example of interactive storytelling. It’s more like an analog video game. You are experiencing a pre-packaged story (no matter how branching or non-linear), not telling a new one as a group activity.Yeah, that isn't the only defining difference. In fact you are, IMHO, confusing cause with effect. The defining difference is open-endedness. THE core difference between RPGs and board/parlor games is that they have open-eneded situations and rules which are designed to accommodate means of adjudicating arbitrary fiction states. I mean, the 4e-era Ravenloft board game (Curse of Strahd?) has all the RP you could ever want, but it is a closed-ended game, only specific situations can arise and only designated actions can be taken. There's plenty of fiction attached to them, its practically oozing out! But in the end fiction can only really feed back into mechanics when you can do anything and it can be adjudicated. Its not the resulting story anyone cares about (well, probably SOMEONE does somewhere). Instead what they care about is the doing of stuff at the table and how it lets the players use creativity to evolve the situation instead of just gamist tactics. This is also why the replay value is very high on RPGs, they are unlikely to play out in largely the same way over and over like a board game.
And again, open-ended situations are literally meaningless unless they contain elements of and lend themselves to telling stories.
Absolutely no one would play a game that is just as open as D&D, but devoid of any story elements to use to tell a story interactively. Game Piece 1 is meaningless. Rogue has meaning. The difference is story, not that one is more open-ended.