D&D (2024) Unearthed Arcana Playtest Packet 7 Live on D&D Beyond

Wizards of the Coast posted the seventh playtest packet for the 2024 update to Dungeons & Dragons. The new playtest packet includes updated class material for the Barbarian, Fighter, Sorcerer, Warlock, and Wizard classes.

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Highlights for each class:

Barbarian
  • New Path of the World Tree subclass and updated Berserker, Wild Heart (formerly Totem Warrior), and Zealot subclasses.
  • Attack recklessly for a full round rather than just one turn.
  • Path of the Wild Heart (formerly Path of the Totem Warrior) has updated options.
  • Brutal Critical gets damage buffs.

Fighter
  • New Brawler subclass excels at using improvised weapons and unarmed strikes.
  • Tactical Mind and Tactical Shift expand the use of Second Wind.
  • Studied Attacks grants advantage on an attack roll against an enemy after you've missed an attack against them.
  • Battle Master and its maneuvers have been updated.

Sorcerer
  • Innate Sorcery empowers your spellcasting for a limited time.
  • Sorcery Incarnate and Arcane Apotheosis boost your Metamagic while Innate Sorcery is active.
  • Sorcerous Restoration is available at 5th level and scales with your sorcerer level.
  • Wild Magic Sorcery now more reliably allows you to roll on the Wild Magic Surge table.

Warlock
  • Pact Magic is back.
  • Eldritch Invocations are now available at 1st level and your options have been revised.
  • Pact Boons are now invocations, and Mystic Arcanum is once again a class feature.
  • Patron Spells are always prepared.
  • Updated Archfey Patron, Celestial Patron, Fiend Patron, Great Old One Patron subclasses.

Wizard
  • Spellcasting feature now allows you to swap out a cantrip each long rest.
  • Memorize Spell is now a feature. Modify Spell and Create spell have been nixed.
  • Updated Abjurer, Diviner, Evoker, and Illusionist subclasses.
Universal changes include a return to class spell lists, more features from Tasha’s Cauldron of Everything, and update to some of the spells including arcane eruption, sorcerous burst, counterspell, and jump.

The official Dungeons & Dragons YouTube account also posted an almost 90-minute-long video doing a deep dive on the playtest packet.

 

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Darryl Mott

Darryl Mott

Oh, right… Damn, I really liked the idea of a Strength prereq for heavy ranged weapons 😅
Agreed, STR 13 should be the requirement for all Heavy weapons.

Anyone else surprised that Cleave Graze made it past the 70% mark (I'm happy it did)? Think that really shows how the player base has changed over the last 10 years.

Edit: Thanks @fluffybunbunkittens
 
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Agreed, STR 13 should be the requirement for all Heavy weapons.

Anyone else surprised that Cleave Graze made it past the 70% mark (I'm happy it did)? Think that really shows how the player base has changed over the last 10 years.

Edit: Thanks @fluffybunbunkittens
I was pleased to see that too!

Disappointed they just scrapped Flex instead of trying to come up with a replacement.
 




I do wish they’d call it something else. But what single word that isn’t already taken be useful?
I think "Cast" works fine, even if it is a bit vague until you give it context. Like, are you fishing? But still, I think the context is quickly there because... D&D.
 

That's one of the dumbest things I've ever read - not your fault but WotC's - the absolute purified brain-damage of the idea that a heavy crossbow requires exceptional dexterity to use is MADDENING.

Good god. I seriously lost braincells reading that and I've got few enough already. That's the worst of kind of idiot symmetry.
While your language is more... colorful than mine, I agree that this is bad symmetry.

I like the idea of having str requisites for heavy range weapons. It would legitimise both Strength (as an ability score) and the existence of the shortbow/light crossbow as viable (and potentially preferable) weapons.
 

I think "Cast" works fine, even if it is a bit vague until you give it context. Like, are you fishing? But still, I think the context is quickly there because... D&D.
Are there any instances where one could use magic without casting a spell? Is there a different action for using a magic item, for example?
 

While your language is more... colorful than mine, I agree that this is bad symmetry.

I like the idea of having str requisites for heavy range weapons. It would legitimise both Strength (as an ability score) and the existence of the shortbow/light crossbow as viable (and potentially preferable) weapons.
Given the many advantages of ranged weapons and Dex in general, I think stopping Str dump for ranged warriors if you want access to the best ranged weapons would be a fantastic change.
 

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