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Oh, and, FWIW, classic D&D progressed in 10-minute Dungeon-exploration turns, and when there was a combat taking only a portion of the turn, the balance was considered to be used resting,
ergo the correct duration of a short rest is no more than 10 minutes.
except that back then you did not recover as much during those 5 minutes or whatever you had, so this is not comparable at all

If all you can do during a SR is drink a healing potion or recover some HP in another way, sure, cut it down to 5 min. I am all for that
 

the “easily achievable after every encounter” part is more important to me than the “actual commitment” part.
and the easily achievable part is why I want to get rid of them entirely. 1 hour or more, or better yet, get rid of SR as a recharge mechanic, but that ship has unfortunately sailed
 

except that back then you did not recover as much during those 5 minutes or whatever you had, so this is not comparable at all

If all you can do during a SR is drink a healing potion or recover some HP in another way, sure, cut it down to 5 min. I am all for that
D&D Players: Full Rests are unrealistic! 8 Hours and your back to full hp?
Also D&D Players: I think 5 minutes is enough time to burn enough hit dice for healing up to full...
 

You recovered nothing in five minutes back then but I think it was probably an oversight.


Back in 2e you had 10minute turns
Turns were 10 minutes (2ePHB197) & if you got your con to 20 or above you'd start regrating HP just with the passing of time. That regen would start at 1hp every 6 turns & drop a round every point of con till it was 1/1 at 25con (2ePHB21).
spell recovery was:
  • 2ePHB107
    "Memorization is not a thing that happens immediately. The wizard must have a clear head gained from a restful night’s sleep and then has to spend time studying his spell books. The amount of study time needed is 10 minutes per level of the spell being memorized. Thus, a 9th-level spell (the most powerful) would require 90 minutes of careful study. Clearly, high-level spellcasters do not lightly change their memorized spells."
  • 2ePHB111
    "Priests must pray to obtain spells, as they are requesting their abilities from some greater power, be it their deity or some intermediary agent of this power. The conditions for praying are identical to those needed for the wizard’s studying."
  • 2ePHB81
    " Healing: A character proficient in healing knows how to use natural medicines and basic principles of first aid and doctoring. If the character tends another within one round of wounding (and makes a successful proficiency check), his ministrations restore 1d3 hit points (but no more hit points can be restored than were lost in the previous round). Only one healing attempt can be made on a character per day.
    If a wounded character remains under the care of someone with healing proficiency, that character can recover lost hit points at the rate of 1 per day even when traveling or engaging in nonstrenuous activity. If the wounded character gets complete rest, he can recover 2 hit points per day while under such care. Only characters with both healing and herbalism proficiencies can help others recover at the rate of 3 hit points per day of rest. This care does not require a proficiency check, only the regular attention of the proficient character. Up to six patients can be cared for at any time."

And if you got your con to 20 or higher (usually with magic items) you started recovering one hp per 6 turns (6*10min turns=1 hour).
 

I am surprised the direction they went wasn't to get rid of short rest dependence (Monk and Warlock) but instead make EVERY class more dependent on short rests. OK, that's a choice.

I think that ends up being a fine choice. Surprising, but it does help streamline things.
 

except that they do not have these options available

I explained it. It is really clear and simple.

I said without using the comment box, I doubt enough people do for it to make a difference

And I went on to clarify how it works without the comment box.

yeah, nice theory, except that you have four choices, not three. Very satisfied and very dissatisfied are the obvious ones. So, always satisfied, even if you think the proposal needs improvement? Then what is dissatisfied for?

I did not ask you to explain what WotC is doing, that is very clear. I asked you to address my concerns, but you are simply completely ignoring them. Denying them is not the same as addressing them. Should not have expected any better, my bad, this is clearly going nowhere, we are done.

It is not my fault that you refuse to understand. Maybe this will help.

Very Satisfied -> 80 - 90% satisfaction
Satisfied -> 70 to 80% Satisfaction
Dissatisfied -> 60 to 70% Satisfaction
Very Dissatisfied -> Under 60%

Does this help you understand it? Do you see how thousands upon thousands of results can be compiled into something that is more complex than having three possible answers? You keep demanding I explain it but then refuse to admit it can be anything other than broken.
 

While we all have our pet rest lengths, I think anything south of like 30 minutes would be “good enough” for most of us. Or at least that’s how I feel; I have reasons why I think 10 minutes would be ideal, but I wouldn’t reject 1, 5, 15, or even 20 minutes.

I've mostly lowered them to about 30 minutes personally. Long enough it takes some dedication to doing it, but not long enough to really "count"
 


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